mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 17:27:16 -05:00
204 lines
4.4 KiB
Go
204 lines
4.4 KiB
Go
package d2ui
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import (
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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)
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const (
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blackAlpha70 = 0x000000C8
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screenWidth = 800
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screenHeight = 600
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)
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// static check that Tooltip implements widget
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var _ Widget = &Tooltip{}
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// Tooltip contains a label containing text with a transparent, black background
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type Tooltip struct {
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*BaseWidget
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lines []string
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label *Label
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backgroundColor int
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originX tooltipXOrigin
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originY tooltipYOrigin
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boxEnabled bool
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}
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type tooltipXOrigin = int
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type tooltipYOrigin = int
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const (
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// TooltipYTop sets the Y origin of the tooltip to the top
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TooltipYTop tooltipYOrigin = iota
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// TooltipYCenter sets the Y origin of the tooltip to the center
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TooltipYCenter
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// TooltipYBottom sets the Y origin of the tooltip to the bottom
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TooltipYBottom
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)
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const (
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// TooltipXLeft sets the X origin of the tooltip to the left
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TooltipXLeft tooltipXOrigin = iota
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// TooltipXCenter sets the X origin of the tooltip to the center
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TooltipXCenter
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// TooltipXRight sets the X origin of the tooltip to the right
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TooltipXRight
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)
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// NewTooltip creates a tooltip instance. Note here, that we need to define the
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// orign point of the tooltip rect using tooltipXOrigin and tooltinYOrigin
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func (ui *UIManager) NewTooltip(font,
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palette string,
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originX tooltipXOrigin,
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originY tooltipYOrigin) *Tooltip {
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label := ui.NewLabel(font, palette)
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label.Alignment = HorizontalAlignCenter
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base := NewBaseWidget(ui)
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base.SetVisible(false)
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res := &Tooltip{
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BaseWidget: base,
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backgroundColor: blackAlpha70,
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label: label,
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originX: originX,
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originY: originY,
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boxEnabled: true,
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}
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res.manager = ui
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// cannot use ui.addWidget, because
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// some tooltips could be covered by another widgets
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ui.addTooltip(res)
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return res
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}
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// SetTextLines sets the tooltip text in the form of an array of strings
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func (t *Tooltip) SetTextLines(lines []string) {
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t.lines = lines
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}
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// SetText sets the tooltip text and splits \n into lines
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func (t *Tooltip) SetText(text string) {
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t.lines = strings.Split(text, "\n")
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}
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// SetBoxEnabled determines whether a black box is drawn around the text
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func (t *Tooltip) SetBoxEnabled(enable bool) {
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t.boxEnabled = enable
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}
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func (t *Tooltip) adjustCoordinatesToScreen(maxW, maxH, halfW, halfH int) (rx, ry int) {
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var xOffset, yOffset int
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switch t.originX {
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case TooltipXLeft:
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xOffset = maxW
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case TooltipXCenter:
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xOffset = halfW
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case TooltipXRight:
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xOffset = 0
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}
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renderX := t.x
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if (t.x + xOffset) > screenWidth {
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renderX = screenWidth - xOffset
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}
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switch t.originY {
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case TooltipYTop:
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yOffset = 0
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case TooltipYCenter:
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yOffset = halfH
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case TooltipYBottom:
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yOffset = maxH
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}
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renderY := t.y
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if (t.y + yOffset) > screenHeight {
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renderY = screenHeight - yOffset
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}
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return renderX, renderY
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}
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// GetSize returns the size of the tooltip
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func (t *Tooltip) GetSize() (sx, sy int) {
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maxW, maxH := 0, 0
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for i := range t.lines {
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w, h := t.label.GetTextMetrics(t.lines[i])
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if maxW < w {
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maxW = w
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}
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maxH += h
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}
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return maxW, maxH
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}
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// Render draws the tooltip
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func (t *Tooltip) Render(target d2interface.Surface) {
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maxW, maxH := t.GetSize()
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// nolint:gomnd // no magic numbers, their meaning is obvious
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halfW, halfH := maxW/2, maxH/2
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renderX, renderY := t.adjustCoordinatesToScreen(maxW, maxH, halfW, halfH)
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target.PushTranslation(renderX, renderY)
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defer target.Pop()
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// adjust starting point of the background rect based on the origin point
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// as we always draw a rect from top left
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switch t.originX {
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case TooltipXLeft:
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target.PushTranslation(0, 0)
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case TooltipXCenter:
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target.PushTranslation(-halfW, 0)
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case TooltipXRight:
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target.PushTranslation(-maxW, 0)
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}
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defer target.Pop()
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switch t.originY {
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case TooltipYTop:
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target.PushTranslation(0, 0)
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case TooltipYCenter:
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target.PushTranslation(0, -halfH)
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case TooltipXRight:
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target.PushTranslation(0, -maxH)
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}
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defer target.Pop()
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// tooltip background
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if t.boxEnabled {
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target.DrawRect(maxW, maxH, d2util.Color(blackAlpha70))
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}
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// text
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target.PushTranslation(halfW, 0) // text is centered, our box is not
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defer target.Pop()
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for i := range t.lines {
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t.label.SetText(t.lines[i])
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_, h := t.label.GetTextMetrics(t.lines[i])
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t.label.Render(target)
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target.PushTranslation(0, h)
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}
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target.PopN(len(t.lines))
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}
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// Advance is a no-op
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func (t *Tooltip) Advance(elapsed float64) error {
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return nil
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}
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