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271673851a
* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
100 lines
3.7 KiB
Go
100 lines
3.7 KiB
Go
package d2records
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import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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// ItemStatCostRecord represents a row from itemstatcost.txt
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// these records describe the stat values and costs (in shops) of items
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// refer to https://d2mods.info/forum/kb/viewarticle?a=448
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type ItemStatCostRecord struct {
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Name string
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OpBase string
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OpStat1 string
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OpStat2 string
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OpStat3 string
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MaxStat string // if Direct true, will not exceed val of MaxStat
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DescStrPos string // string used when val is positive
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DescStrNeg string
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DescStr2 string // additional string used by some string funcs
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DescGroupStrPos string // string used when val is positive
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DescGroupStrNeg string
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DescGroupStr2 string // additional string used by some string funcs
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// Stuff
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// Stay far away from this column unless you really know what you're
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// doing and / or work for Blizzard, this column is used during bin-file
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// creation to generate a cache regulating the op-stat stuff and other
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// things, changing it can be futile, it works like the constants column
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// in MonUMod.txt and has no other relation to ItemStatCost.txt, the first
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// stat in the file simply must have this set or else you may break the
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// entire op stuff.
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Stuff string
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Index int
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// path_d2.mpq version doesnt have Ranged columne, excluding for now
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// Ranged bool // game attempts to keep stat in a range, like strength >-1
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MinAccr int // minimum ranged value
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SendBits int // #bits to send in stat update
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SendParam int // #bits to send in stat update
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SavedBits int // #bits allocated to the value in .d2s file
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SaveBits int // #bits saved to .d2s files, max == 2^SaveBits-1
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SaveAdd int // how large the negative range is (lowers max, as well)
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SaveParamBits int // #param bits are saved (safe value is 17)
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Encode d2enum.EncodingType // how the stat is encoded in .d2s files
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// these two fields control additional cost on items
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// cost * (1 + value * multiply / 1024)) + add (...)
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CostAdd int
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CostMultiply int
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// CostDivide // exists in txt, but division hardcoded to 1024
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// if divide is used, could we do (?):
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// cost * (1 + value * multiply / divide)) + add (...)
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ValShift int // controls how stat is stored in .d2s
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// so that you can save `+1` instead of `+256`
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OperatorType d2enum.OperatorType
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OpParam int
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EventID1 d2enum.ItemEventType
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EventID2 d2enum.ItemEventType
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EventFuncID1 d2enum.ItemEventFuncID
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EventFuncID2 d2enum.ItemEventFuncID
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DescPriority int // determines order when displayed
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DescFnID int
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// Controls whenever and if so in what way the stat value is shown
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// 0 = doesn't show the value of the stat
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// 1 = shows the value of the stat infront of the description
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// 2 = shows the value of the stat after the description.
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DescVal int
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// when stats in the same group have the same value they use the
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// group func for desc (they need to be in the same affix)
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DescGroup int
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DescGroupVal int
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DescGroupFuncID int
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CallbackEnabled bool // whether callback fn is called if value changes
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Signed bool // whether the stat is signed
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KeepZero bool // prevent from going negative (assume only client side)
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UpdateAnimRate bool // when altered, forces speed handler to adjust speed
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SendOther bool // whether to send to other clients
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Saved bool // whether this stat is saved in .d2s files
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SavedSigned bool // whether the stat is saved as signed/unsigned
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Direct bool // whether is temporary or permanent
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ItemSpecific bool // prevents stacking with an existing stat on item
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// like when socketing a jewel
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DamageRelated bool // prevents stacking of stats while dual wielding
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}
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// ItemStatCosts stores all of the ItemStatCostRecords
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type ItemStatCosts map[string]*ItemStatCostRecord
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