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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 09:25:57 -05:00
OpenDiablo2/d2core/d2records/hireling_loader.go
gravestench d6c9748fef
refactored logging in d2loader, d2record, and d2asset (#898)
* refactored logging in d2config, d2record, and d2asset

* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file

* fixed log level tests
2020-11-02 21:23:07 -05:00

99 lines
3.4 KiB
Go

package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LoadHireling loads hireling data into []*HirelingRecord
func hirelingLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make([]*HirelingRecord, 0)
for d.Next() {
hireling := &HirelingRecord{
Hireling: d.String("Hireling"),
SubType: d.String("SubType"),
ID: d.Number("Id"),
Class: d.Number("Class"),
Act: d.Number("Act"),
Difficulty: d.Number("Difficulty"),
Level: d.Number("Level"),
Seller: d.Number("Seller"),
NameFirst: d.String("NameFirst"),
NameLast: d.String("NameLast"),
Gold: d.Number("Gold"),
ExpPerLvl: d.Number("Exp/Lvl"),
HP: d.Number("HP"),
HPPerLvl: d.Number("HP/Lvl"),
Defense: d.Number("Defense"),
DefPerLvl: d.Number("Id"),
Str: d.Number("Str"),
StrPerLvl: d.Number("Str/Lvl"),
Dex: d.Number("Dex"),
DexPerLvl: d.Number("Dex/Lvl"),
AR: d.Number("AR"),
ARPerLvl: d.Number("AR/Lvl"),
Share: d.Number("Share"),
DmgMin: d.Number("Dmg-Min"),
DmgMax: d.Number("Dmg-Max"),
DmgPerLvl: d.Number("Dmg/Lvl"),
Resist: d.Number("Resist"),
ResistPerLvl: d.Number("Resist/Lvl"),
WType1: d.String("WType1"),
WType2: d.String("WType2"),
HireDesc: d.String("HireDesc"),
DefaultChance: d.Number("DefaultChance"),
Skill1: d.String("Skill1"),
Mode1: d.Number("Mode1"),
Chance1: d.Number("Chance1"),
ChancePerLevel1: d.Number("ChancePerLvl1"),
Level1: d.Number("Level1"),
LvlPerLvl1: d.Number("LvlPerLvl1"),
Skill2: d.String("Skill2"),
Mode2: d.Number("Mode2"),
Chance2: d.Number("Chance2"),
ChancePerLevel2: d.Number("ChancePerLvl2"),
Level2: d.Number("Level2"),
LvlPerLvl2: d.Number("LvlPerLvl2"),
Skill3: d.String("Skill3"),
Mode3: d.Number("Mode3"),
Chance3: d.Number("Chance3"),
ChancePerLevel3: d.Number("ChancePerLvl3"),
Level3: d.Number("Level3"),
LvlPerLvl3: d.Number("LvlPerLvl3"),
Skill4: d.String("Skill4"),
Mode4: d.Number("Mode4"),
Chance4: d.Number("Chance4"),
ChancePerLevel4: d.Number("ChancePerLvl4"),
Level4: d.Number("Level4"),
LvlPerLvl4: d.Number("LvlPerLvl4"),
Skill5: d.String("Skill5"),
Mode5: d.Number("Mode5"),
Chance5: d.Number("Chance5"),
ChancePerLevel5: d.Number("ChancePerLvl5"),
Level5: d.Number("Level5"),
LvlPerLvl5: d.Number("LvlPerLvl5"),
Skill6: d.String("Skill6"),
Mode6: d.Number("Mode6"),
Chance6: d.Number("Chance6"),
ChancePerLevel6: d.Number("ChancePerLvl6"),
Level6: d.Number("Level6"),
LvlPerLvl6: d.Number("LvlPerLvl6"),
Head: d.Number("Head"),
Torso: d.Number("Torso"),
Weapon: d.Number("Weapon"),
Shield: d.Number("Shield"),
}
records = append(records, hireling)
}
if d.Err != nil {
return d.Err
}
r.Logger.Infof("Loaded %d Hireling records", len(records))
r.Hireling.Details = records
return nil
}