OpenDiablo2/src/OpenDiablo2.SDL2/src/D2Graphics.cpp

54 lines
1.3 KiB
C++

#include <OpenDiablo2.System/D2Graphics.h>
#include <spdlog/spdlog.h>
#include <string>
#include <SDL2/SDL.h>
#include "OpenDiablo2.System/D2Graphics.h"
namespace OpenDiablo2 {
namespace System {
D2Graphics::D2Graphics() {
atexit(SDL_Quit);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
spdlog::error("Could not initialize sdl2: " + std::string(SDL_GetError()));
exit(1);
}
}
void
D2Graphics::Clear() {
SDL_RenderClear(renderer.get());
}
void
D2Graphics::InitializeWindow() {
spdlog::debug("Initializing SDL window");
window = std::unique_ptr<SDL_Window, SDLWindowDestroyer>(SDL_CreateWindow("OpenDiablo 2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
800, 600, SDL_WINDOW_SHOWN));
if (window == nullptr) {
spdlog::error("Could not create sdl2 window: " + std::string(SDL_GetError()));
SDL_Quit();
exit(1);
}
spdlog::debug("Destroying SDL renderer");
renderer = std::unique_ptr<SDL_Renderer, SDLRendererDestroyer>(SDL_CreateRenderer(window.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC));
if (renderer == nullptr){
spdlog::error("Could not create sdl2 window: " + std::string(SDL_GetError()));
SDL_Quit();
exit(1);
}
}
void
D2Graphics::Present() {
SDL_RenderPresent(renderer.get());
}
}
}