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#ifndef OPENDIABLO2_D2ENGINECONFIG_H
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#define OPENDIABLO2_D2ENGINECONFIG_H
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#include <string>
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namespace OpenDiablo2 {
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namespace Game {
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struct D2EngineConfig {
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std::string BasePath; // The base path where the MPQ files are located
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};
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}
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}
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#endif //OPENDIABLO2_D2ENGINECONFIG_H
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