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OpenDiablo2/d2core/npc.go
ndechiara 1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00

32 lines
918 B
Go

package d2core
import (
"github.com/OpenDiablo2/D2Shared/d2common"
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/hajimehoshi/ebiten"
)
type NPC struct {
AnimatedEntity d2render.AnimatedEntity
Paths []d2common.Path
}
func CreateNPC(x, y int32, object *d2datadict.ObjectLookupRecord, fileProvider d2interface.FileProvider, direction int) *NPC {
result := &NPC{
AnimatedEntity: d2render.CreateAnimatedEntity(x, y, object, fileProvider, d2enum.Units),
}
result.AnimatedEntity.SetMode(object.Mode, object.Class, direction)
return result
}
func (v *NPC) SetPaths(paths []d2common.Path) {
v.Paths = paths
}
func (v *NPC) Render(target *ebiten.Image, offsetX, offsetY int) {
v.AnimatedEntity.Render(target, offsetX, offsetY)
}