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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-19 21:55:24 +00:00
OpenDiablo2/d2game/d2player
presiyan-ivanov 88326b5278
Initial cast overlay implementation. Fix HeroSkill deserialization & map entities processing crashing for remote client. (#766)
* Casting a skill now plays the corresponding overlay(if any).

* Prevent a crash caused by nil pointer in HeroSkill deserialization, happening when
unmarshalling HeroSkill from packets as a remote client.

* Add PlayerAnimationModeNone to handle some of the Skills(e.g.
Paladin auras) having "" as animation mode.

* Joining a game as remote client now waits for map generation to finish
before rendering map or processing map entities. This is temporary hack to prevent the game from
crashing due to concurrent map read & write exception.

* Send CastSkill packet to other clients.

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-10-10 18:47:51 -04:00
..
help Help and Escape Menu click through and close behavior (#761) 2020-10-07 21:20:05 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
equipment_slot.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
escape_menu.go fix(escape_menu): fix pentagrams starting position, default menu entry, and rotation direction #460 (#765) 2020-10-10 18:46:13 -04:00
game_controls.go Initial cast overlay implementation. Fix HeroSkill deserialization & map entities processing crashing for remote client. (#766) 2020-10-10 18:47:51 -04:00
hero_stats_panel.go Adds error handling everywhere (#743) 2020-09-23 13:30:54 -04:00
input_callback_listener.go 412 missle animation (#470) 2020-06-26 20:03:00 -04:00
inventory_grid.go Adds error handling everywhere (#743) 2020-09-23 13:30:54 -04:00
inventory.go Adds error handling everywhere (#743) 2020-09-23 13:30:54 -04:00
mini_panel.go Adds error handling everywhere (#743) 2020-09-23 13:30:54 -04:00