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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-04 15:00:42 +00:00
OpenDiablo2/d2common/d2fileformats/d2dc6/dc6.go
gravestench 87d531814d d2datautil.StreamReader refactor
*`StreamReader.Read` methods now return errors

The other edits in this commit are related to cleaning up lint errors
caused by the changes to StreamReader
2021-01-12 10:26:27 -08:00

214 lines
4.0 KiB
Go

package d2dc6
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
)
const (
endOfScanLine = 0x80
maxRunLength = 0x7f
terminationSize = 4
terminatorSize = 3
)
type scanlineState int
const (
endOfLine scanlineState = iota
runOfTransparentPixels
runOfOpaquePixels
)
// DC6 represents a DC6 file.
type DC6 struct {
Version int32
Flags uint32
Encoding uint32
Termination []byte // 4 bytes
Directions uint32
FramesPerDirection uint32
FramePointers []uint32 // size is Directions*FramesPerDirection
Frames []*DC6Frame // size is Directions*FramesPerDirection
}
// Load uses restruct to read the binary dc6 data into structs then parses image data from the frame data.
func Load(data []byte) (*DC6, error) {
r := d2datautils.CreateStreamReader(data)
var dc DC6
var err error
err = dc.loadHeader(r)
if err != nil {
return nil, err
}
frameCount := int(dc.Directions * dc.FramesPerDirection)
dc.FramePointers = make([]uint32, frameCount)
for i := 0; i < frameCount; i++ {
dc.FramePointers[i], err = r.ReadUInt32()
if err != nil {
return nil, err
}
}
dc.Frames = make([]*DC6Frame, frameCount)
if err := dc.loadFrames(r); err != nil {
return nil, err
}
return &dc, nil
}
func (d *DC6) loadHeader(r *d2datautils.StreamReader) error {
var err error
if d.Version, err = r.ReadInt32(); err != nil {
return err
}
if d.Flags, err = r.ReadUInt32(); err != nil {
return err
}
if d.Encoding, err = r.ReadUInt32(); err != nil {
return err
}
if d.Termination, err = r.ReadBytes(terminationSize); err != nil {
return err
}
if d.Directions, err = r.ReadUInt32(); err != nil {
return err
}
if d.FramesPerDirection, err = r.ReadUInt32(); err != nil {
return err
}
return nil
}
func (d *DC6) loadFrames(r *d2datautils.StreamReader) error {
var err error
for i := 0; i < len(d.FramePointers); i++ {
frame := &DC6Frame{}
if frame.Flipped, err = r.ReadUInt32(); err != nil {
return err
}
if frame.Width, err = r.ReadUInt32(); err != nil {
return err
}
if frame.Height, err = r.ReadUInt32(); err != nil {
return err
}
if frame.OffsetX, err = r.ReadInt32(); err != nil {
return err
}
if frame.OffsetY, err = r.ReadInt32(); err != nil {
return err
}
if frame.Unknown, err = r.ReadUInt32(); err != nil {
return err
}
if frame.NextBlock, err = r.ReadUInt32(); err != nil {
return err
}
if frame.Length, err = r.ReadUInt32(); err != nil {
return err
}
if frame.FrameData, err = r.ReadBytes(int(frame.Length)); err != nil {
return err
}
if frame.Terminator, err = r.ReadBytes(terminatorSize); err != nil {
return err
}
d.Frames[i] = frame
}
return nil
}
// DecodeFrame decodes the given frame to an indexed color texture
func (d *DC6) DecodeFrame(frameIndex int) []byte {
frame := d.Frames[frameIndex]
indexData := make([]byte, frame.Width*frame.Height)
x := 0
y := int(frame.Height) - 1
offset := 0
loop: // this is a label for the loop, so the switch can break the loop (and not the switch)
for {
b := int(frame.FrameData[offset])
offset++
switch scanlineType(b) {
case endOfLine:
if y == 0 {
break loop
}
y--
x = 0
case runOfTransparentPixels:
transparentPixels := b & maxRunLength
x += transparentPixels
case runOfOpaquePixels:
for i := 0; i < b; i++ {
indexData[x+y*int(frame.Width)+i] = frame.FrameData[offset]
offset++
}
x += b
}
}
return indexData
}
func scanlineType(b int) scanlineState {
if b == endOfScanLine {
return endOfLine
}
if (b & endOfScanLine) > 0 {
return runOfTransparentPixels
}
return runOfOpaquePixels
}
// Clone creates a copy of the DC6
func (d *DC6) Clone() *DC6 {
clone := *d
copy(clone.Termination, d.Termination)
copy(clone.FramePointers, d.FramePointers)
clone.Frames = make([]*DC6Frame, len(d.Frames))
for i := range d.Frames {
cloneFrame := *d.Frames[i]
clone.Frames = append(clone.Frames, &cloneFrame)
}
return &clone
}