OpenDiablo2/d2game/d2gamescreen/map_engine_testing.go

477 lines
13 KiB
Go

package d2gamescreen
import (
"fmt"
"log"
"os"
"strings"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapgen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
)
type regionSpec struct {
regionType d2enum.RegionIdType
startPresetIndex int
endPresetIndex int
extra []int
}
func getRegions() []regionSpec {
return []regionSpec{
// Act I
{d2enum.RegionAct1Town, 1, 3, []int{}},
{d2enum.RegionAct1Wilderness, 4, 52, []int{
108,
160, 161, 162, 163, 164,
}},
{d2enum.RegionAct1Cave, 53, 107, []int{}},
{d2enum.RegionAct1Crypt, 109, 159, []int{}},
{d2enum.RegionAct1Monestary, 165, 165, []int{}},
{d2enum.RegionAct1Courtyard, 166, 166, []int{256}},
{d2enum.RegionAct1Barracks, 167, 205, []int{}},
{d2enum.RegionAct1Jail, 206, 255, []int{}},
{d2enum.RegionAct1Cathedral, 257, 257, []int{}},
{d2enum.RegionAct1Catacombs, 258, 299, []int{}},
{d2enum.RegionAct1Tristram, 300, 300, []int{}},
// Act II
{d2enum.RegionAct2Town, 301, 301, []int{}},
{d2enum.RegionAct2Sewer, 302, 352, []int{}},
{d2enum.RegionAct2Harem, 353, 357, []int{}},
{d2enum.RegionAct2Basement, 358, 361, []int{}},
{d2enum.RegionAct2Desert, 362, 413, []int{}},
{d2enum.RegionAct2Tomb, 414, 481, []int{}},
{d2enum.RegionAct2Lair, 482, 509, []int{}},
{d2enum.RegionAct2Arcane, 510, 528, []int{}},
// Act III
{d2enum.RegionAct3Town, 529, 529, []int{}},
{d2enum.RegionAct3Jungle, 530, 604, []int{}},
{d2enum.RegionAct3Kurast, 605, 658, []int{
748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769,
770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791,
792, 793, 794, 795, 796,
}},
{d2enum.RegionAct3Spider, 659, 664, []int{}},
{d2enum.RegionAct3Dungeon, 665, 704, []int{}},
{d2enum.RegionAct3Sewer, 705, 747, []int{}},
// Act IV
{d2enum.RegionAct4Town, 797, 798, []int{}},
{d2enum.RegionAct4Mesa, 799, 835, []int{}},
{d2enum.RegionAct4Lava, 836, 862, []int{}},
// Act V -- broken or wrong order
{d2enum.RegonAct5Town, 863, 864, []int{}},
{d2enum.RegionAct5Siege, 865, 879, []int{}},
{d2enum.RegionAct5Barricade, 880, 1002, []int{}},
{d2enum.RegionAct5IceCaves, 1003, 1041, []int{}},
{d2enum.RegionAct5Temple, 1042, 1052, []int{}},
{d2enum.RegionAct5Baal, 1059, 1090, []int{}},
{d2enum.RegionAct5Lava, 1053, 1058, []int{}},
}
}
// MapEngineTest represents the MapEngineTest screen
type MapEngineTest struct {
asset *d2asset.AssetManager
gameState *d2player.PlayerState
mapEngine *d2mapengine.MapEngine
mapRenderer *d2maprenderer.MapRenderer
terminal d2interface.Terminal
renderer d2interface.Renderer
inputManager d2interface.InputManager
audioProvider d2interface.AudioProvider
screen *d2screen.ScreenManager
lastMouseX, lastMouseY int
selX, selY int
selectedTile *d2mapengine.MapTile
//TODO: this is region specific properties, should be refactored for multi-region rendering
currentRegion int
levelPreset int
fileIndex int
regionSpec regionSpec
filesCount int
debugVisLevel int
}
// CreateMapEngineTest creates the Map Engine Test screen and returns a pointer to it
func CreateMapEngineTest(currentRegion,
levelPreset int,
asset *d2asset.AssetManager,
term d2interface.Terminal,
renderer d2interface.Renderer,
inputManager d2interface.InputManager,
audioProvider d2interface.AudioProvider,
screen *d2screen.ScreenManager,
) *MapEngineTest {
result := &MapEngineTest{
currentRegion: currentRegion,
levelPreset: levelPreset,
fileIndex: 0,
regionSpec: regionSpec{},
filesCount: 0,
asset: asset,
terminal: term,
renderer: renderer,
inputManager: inputManager,
audioProvider: audioProvider,
screen: screen,
}
result.gameState = d2player.CreateTestGameState()
return result
}
func (met *MapEngineTest) loadRegionByIndex(n, levelPreset, fileIndex int) {
log.Printf("Loaded region: Type(%d) LevelPreset(%d) FileIndex(%d)", n, levelPreset, fileIndex)
met.mapRenderer.InvalidateImageCache()
for _, spec := range getRegions() {
if spec.regionType != d2enum.RegionIdType(n) {
continue
}
met.regionSpec = spec
inExtra := false
for _, e := range spec.extra {
if e == levelPreset {
inExtra = true
break
}
}
if !inExtra {
if levelPreset < spec.startPresetIndex {
levelPreset = spec.startPresetIndex
}
if levelPreset > spec.endPresetIndex {
levelPreset = spec.endPresetIndex
}
}
met.levelPreset = levelPreset
}
if n == 0 {
met.mapEngine.SetSeed(time.Now().UnixNano())
d2mapgen.GenerateAct1Overworld(met.mapEngine)
} else {
met.mapEngine = d2mapengine.CreateMapEngine(met.asset) // necessary for map name update
met.mapEngine.SetSeed(time.Now().UnixNano())
met.mapEngine.GenerateMap(d2enum.RegionIdType(n), levelPreset, fileIndex)
}
met.mapRenderer.SetMapEngine(met.mapEngine)
position := d2vector.NewPosition(met.mapRenderer.WorldToOrtho(met.mapEngine.GetCenterPosition()))
met.mapRenderer.SetCameraPosition(&position)
musicDef := d2resource.GetMusicDef(met.regionSpec.regionType)
met.audioProvider.PlayBGM(musicDef.MusicFile)
}
// OnLoad loads the resources for the Map Engine Test screen
func (met *MapEngineTest) OnLoad(loading d2screen.LoadingState) {
if err := met.inputManager.BindHandler(met); err != nil {
fmt.Printf("could not add MapEngineTest as event handler")
}
loading.Progress(twentyPercent)
met.mapEngine = d2mapengine.CreateMapEngine(met.asset)
loading.Progress(fiftyPercent)
met.mapRenderer = d2maprenderer.CreateMapRenderer(met.asset, met.renderer, met.mapEngine,
met.terminal, 0.0, 0.0)
loading.Progress(seventyPercent)
met.loadRegionByIndex(met.currentRegion, met.levelPreset, met.fileIndex)
}
// OnUnload releases the resources for the Map Engine Test screen
func (met *MapEngineTest) OnUnload() error {
if err := met.inputManager.UnbindHandler(met); err != nil {
return err
}
return nil
}
// Render renders the Map Engine Test screen
func (met *MapEngineTest) Render(screen d2interface.Surface) error {
met.mapRenderer.Render(screen)
screen.PushTranslation(0, 16)
screen.DrawTextf("N - next region, P - previous region")
screen.PushTranslation(0, 16)
screen.DrawTextf("Shift+N - next preset, Shift+P - previous preset")
screen.PushTranslation(0, 16)
screen.DrawTextf("Ctrl+N - next file, Ctrl+P - previous file")
screen.PushTranslation(0, 16)
screen.DrawTextf("Left click selects tile, right click unselects")
screen.PushTranslation(0, 16)
popN := 5
if met.selectedTile == nil {
screen.PushTranslation(15, 16)
popN++
screen.DrawTextf("No tile selected")
} else {
screen.PushTranslation(10, 32)
screen.DrawTextf("Tile %v,%v", met.selX, met.selY)
screen.PushTranslation(15, 16)
screen.DrawTextf("Walls")
tpop := 0
for _, wall := range met.selectedTile.Components.Walls {
screen.PushTranslation(0, 12)
tpop++
tmpString := fmt.Sprintf("%#v", wall)
stringSlice := strings.Split(tmpString, " ")
tmp2 := strings.Split(stringSlice[0], "{")
stringSlice[0] = tmp2[1]
for _, str := range stringSlice {
screen.PushTranslation(0, 12)
tpop++
screen.DrawTextf(str)
}
}
screen.PopN(tpop)
screen.PushTranslation(170, 0)
screen.DrawTextf("Floors")
tpop = 0
for _, floor := range met.selectedTile.Components.Floors {
screen.PushTranslation(0, 12)
tpop++
tmpString := fmt.Sprintf("%#v", floor)
stringSlice := strings.Split(tmpString, " ")
tmp2 := strings.Split(stringSlice[0], "{")
stringSlice[0] = tmp2[1]
for _, str := range stringSlice {
screen.PushTranslation(0, 12)
tpop++
screen.DrawTextf(str)
}
}
screen.PopN(tpop)
tpop = 0
screen.PushTranslation(170, 0)
screen.DrawTextf("Shadows")
for _, shadow := range met.selectedTile.Components.Shadows {
screen.PushTranslation(0, 12)
tpop++
tmpString := fmt.Sprintf("%#v", shadow)
stringSlice := strings.Split(tmpString, " ")
tmp2 := strings.Split(stringSlice[0], "{")
stringSlice[0] = tmp2[1]
for _, str := range stringSlice {
screen.PushTranslation(0, 12)
tpop++
screen.DrawTextf(str)
}
}
screen.PopN(tpop)
tpop = 0
screen.PushTranslation(170, 0)
screen.DrawTextf("Substitutions")
for _, subst := range met.selectedTile.Components.Substitutions {
screen.PushTranslation(0, 12)
tpop++
tmpString := fmt.Sprintf("%#v", subst)
stringSlice := strings.Split(tmpString, " ")
tmp2 := strings.Split(stringSlice[0], "{")
stringSlice[0] = tmp2[1]
for _, str := range stringSlice {
screen.PushTranslation(0, 12)
tpop++
screen.DrawTextf(str)
}
}
screen.PopN(tpop)
popN += 5
}
screen.PopN(popN)
return nil
}
func (met *MapEngineTest) OnMouseMove(event d2interface.MouseMoveEvent) bool {
mx, my := event.X(), event.Y()
met.lastMouseX = mx
met.lastMouseY = my
return false
}
// OnMouseButtonDown handles mouse button down events
func (met *MapEngineTest) OnMouseButtonDown(event d2interface.MouseEvent) bool {
if event.Button() == d2enum.MouseButtonLeft {
met.handleLeftClick()
return true
}
if event.Button() == d2enum.MouseButtonRight {
met.selectedTile = nil
return true
}
return false
}
// OnMouseButtonRepeat handles repeated mouse clicks
func (met *MapEngineTest) OnMouseButtonRepeat(event d2interface.MouseEvent) bool {
if event.Button() == d2enum.MouseButtonLeft {
met.handleLeftClick()
return true
}
return false
}
func (met *MapEngineTest) handleLeftClick() {
px, py := met.mapRenderer.ScreenToWorld(met.lastMouseX, met.lastMouseY)
met.selX = int(px)
met.selY = int(py)
met.selectedTile = met.mapEngine.TileAt(int(px), int(py))
camVect := met.mapRenderer.Camera.GetPosition().Vector
x, y := float64(met.lastMouseX-400)/5, float64(met.lastMouseY-300)/5
targetPosition := d2vector.NewPositionTile(x, y)
targetPosition.Add(&camVect)
met.mapRenderer.SetCameraTarget(&targetPosition)
}
// Advance runs the update logic on the Map Engine Test screen
func (met *MapEngineTest) Advance(tickTime float64) error {
met.mapEngine.Advance(tickTime)
met.mapRenderer.Advance(tickTime)
return nil
}
// OnKeyRepeat is called to handle repeated key presses
func (met *MapEngineTest) OnKeyRepeat(event d2interface.KeyEvent) bool {
var moveSpeed float64 = 8
if event.KeyMod() == d2enum.KeyModShift {
moveSpeed *= 2
}
if event.Key() == d2enum.KeyDown {
v := d2vector.NewVector(0, moveSpeed)
met.mapRenderer.MoveCameraTargetBy(v)
return true
}
if event.Key() == d2enum.KeyUp {
v := d2vector.NewVector(0, -moveSpeed)
met.mapRenderer.MoveCameraTargetBy(v)
return true
}
if event.Key() == d2enum.KeyRight {
v := d2vector.NewVector(moveSpeed, 0)
met.mapRenderer.MoveCameraTargetBy(v)
return true
}
if event.Key() == d2enum.KeyLeft {
v := d2vector.NewVector(-moveSpeed, 0)
met.mapRenderer.MoveCameraTargetBy(v)
return true
}
return false
}
// OnKeyDown defines the actions of the Map Engine Test screen when a key is pressed
func (met *MapEngineTest) OnKeyDown(event d2interface.KeyEvent) bool {
if event.Key() == d2enum.KeyEscape {
os.Exit(0)
return true
}
if event.Key() == d2enum.KeyN {
switch event.KeyMod() {
case d2enum.KeyModControl:
met.fileIndex++
met.screen.SetNextScreen(met)
case d2enum.KeyModShift:
met.levelPreset = increment(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
met.screen.SetNextScreen(met)
default:
met.currentRegion = increment(met.currentRegion, 0, len(getRegions()))
met.screen.SetNextScreen(met)
}
return true
}
if event.Key() == d2enum.KeyP {
switch event.KeyMod() {
case d2enum.KeyModControl:
met.fileIndex--
met.screen.SetNextScreen(met)
case d2enum.KeyModShift:
met.levelPreset = decrement(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
met.screen.SetNextScreen(met)
default:
met.currentRegion = decrement(met.currentRegion, 0, len(getRegions()))
met.screen.SetNextScreen(met)
}
return true
}
return false
}
func increment(v, min, max int) int {
v++
if v > max {
return min
}
return v
}
func decrement(v, min, max int) int {
v--
if v < min {
return max
}
return v
}