OpenDiablo2/d2core/d2gui/d2gui.go

91 lines
1.9 KiB
Go

package d2gui
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
var (
errWasInit = errors.New("gui system is already initialized")
errNotInit = errors.New("gui system is not initialized")
)
var singleton *manager // nolint:gochecknoglobals // currently global by design
// Initialize creates a singleton gui manager
func Initialize(asset *d2asset.AssetManager, inputManager d2interface.InputManager) error {
verifyNotInit()
var err error
if singleton, err = createGuiManager(asset, inputManager); err != nil {
return err
}
return nil
}
// Render all of the gui elements
func Render(target d2interface.Surface) error {
verifyWasInit()
return singleton.render(target)
}
// Advance all of the gui elements
func Advance(elapsed float64) error {
verifyWasInit()
return singleton.advance(elapsed)
}
// CreateLayout creates a dynamic layout
func CreateLayout(renderer d2interface.Renderer, positionType PositionType) *Layout {
verifyWasInit()
return createLayout(renderer, positionType)
}
// SetLayout sets the gui manager's layout
func SetLayout(layout *Layout) {
verifyWasInit()
singleton.SetLayout(layout)
}
// ShowLoadScreen renders the loading progress screen.
// The provided progress argument defines the loading animation's state in the range `[0, 1]`,
// where `0` is initial frame and `1` is the final frame
func ShowLoadScreen(progress float64) {
verifyWasInit()
singleton.showLoadScreen(progress)
}
// HideLoadScreen hides the loading screen
func HideLoadScreen() {
verifyWasInit()
singleton.hideLoadScreen()
}
// ShowCursor shows the in-game mouse cursor
func ShowCursor() {
verifyWasInit()
singleton.showCursor()
}
// HideCursor hides the in-game mouse cursor
func HideCursor() {
verifyWasInit()
singleton.hideCursor()
}
func verifyWasInit() {
if singleton == nil {
panic(errNotInit)
}
}
func verifyNotInit() {
if singleton != nil {
panic(errWasInit)
}
}