OpenDiablo2/d2core/d2asset/animation_manager.go

160 lines
3.6 KiB
Go

package d2asset
import (
"fmt"
"path/filepath"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
const (
animationBudget = 64
)
// Static checks to confirm struct conforms to interface
var _ d2interface.AnimationManager = &animationManager{}
var _ d2interface.Cacher = &animationManager{}
type animationManager struct {
*AssetManager
cache d2interface.Cache
renderer d2interface.Renderer
}
func (am *animationManager) ClearCache() {
am.cache.Clear()
}
func (am *animationManager) GetCache() d2interface.Cache {
return am.cache
}
func (am *animationManager) LoadAnimation(
animationPath, palettePath string,
effect d2enum.DrawEffect) (d2interface.Animation, error) {
cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, effect)
if animation, found := am.cache.Retrieve(cachePath); found {
return animation.(d2interface.Animation).Clone(), nil
}
var animation d2interface.Animation
ext := strings.ToLower(filepath.Ext(animationPath))
switch ext {
case ".dc6":
palette, err := am.LoadPalette(palettePath)
if err != nil {
return nil, err
}
animation, err = am.CreateDC6Animation(animationPath, palette, d2enum.DrawEffectNone)
if err != nil {
return nil, err
}
case ".dcc":
palette, err := am.LoadPalette(palettePath)
if err != nil {
return nil, err
}
animation, err = am.CreateDCCAnimation(animationPath, palette, effect)
if err != nil {
return nil, err
}
default:
return nil, fmt.Errorf("unknown animation format: %s", ext)
}
if err := am.cache.Insert(cachePath, animation.Clone(), 1); err != nil {
return nil, err
}
return animation, nil
}
// CreateDC6Animation creates an Animation from d2dc6.DC6 and d2dat.DATPalette
func (am *animationManager) CreateDC6Animation(dc6Path string,
palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) {
dc6, err := am.loadDC6(dc6Path)
if err != nil {
return nil, err
}
anim := DC6Animation{
animation: animation{
directions: make([]animationDirection, dc6.Directions),
playLength: defaultPlayLength,
playLoop: true,
originAtBottom: true,
effect: effect,
},
dc6Path: dc6Path,
dc6: dc6,
palette: palette,
renderer: am.renderer,
}
err = anim.SetDirection(0)
return &anim, err
}
// CreateDCCAnimation creates an animation from d2dcc.DCC and d2dat.DATPalette
func (am *animationManager) CreateDCCAnimation(dccPath string,
palette d2interface.Palette,
effect d2enum.DrawEffect) (d2interface.Animation, error) {
dcc, err := am.loadDCC(dccPath)
if err != nil {
return nil, err
}
anim := animation{
playLength: defaultPlayLength,
playLoop: true,
directions: make([]animationDirection, dcc.NumberOfDirections),
effect: effect,
}
DCC := DCCAnimation{
animation: anim,
animationManager: am,
dccPath: dccPath,
palette: palette,
renderer: am.renderer,
}
err = DCC.SetDirection(0)
if err != nil {
return nil, err
}
return &DCC, nil
}
func (am *animationManager) loadDC6(path string) (*d2dc6.DC6, error) {
dc6Data, err := am.LoadFile(path)
if err != nil {
return nil, err
}
dc6, err := d2dc6.Load(dc6Data)
if err != nil {
return nil, err
}
return dc6, nil
}
func (am *animationManager) loadDCC(path string) (*d2dcc.DCC, error) {
dccData, err := am.LoadFile(path)
if err != nil {
return nil, err
}
return d2dcc.Load(dccData)
}