mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
0218cad717
* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
139 lines
3.2 KiB
Go
139 lines
3.2 KiB
Go
package d2datautils
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// BitMuncher is used for parsing files that are not byte-aligned such as the DCC files.
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type BitMuncher struct {
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data []byte
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offset int
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bitsRead int
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}
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const (
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twosComplimentNegativeOne = 4294967295
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byteLen = 8
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oneBit = 0x01
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fourBytes = byteLen * 4
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)
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// CreateBitMuncher Creates a BitMuncher
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func CreateBitMuncher(data []byte, offset int) *BitMuncher {
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return (&BitMuncher{}).Init(data, offset)
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}
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// CopyBitMuncher Creates a copy of the source BitMuncher
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func CopyBitMuncher(source *BitMuncher) *BitMuncher {
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return source.Copy()
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}
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// Init initializes the BitMuncher with data and an offset
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func (v *BitMuncher) Init(data []byte, offset int) *BitMuncher {
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v.data = data
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v.offset = offset
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v.bitsRead = 0
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return v
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}
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// Copy returns a copy of a BitMuncher
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func (v BitMuncher) Copy() *BitMuncher {
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v.bitsRead = 0
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return &v
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}
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// Offset returns the offset of the BitMuncher
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func (v *BitMuncher) Offset() int {
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return v.offset
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}
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// SetOffset sets the offset of the BitMuncher
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func (v *BitMuncher) SetOffset(n int) {
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v.offset = n
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}
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// BitsRead returns the number of bits the BitMuncher has read
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func (v *BitMuncher) BitsRead() int {
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return v.bitsRead
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}
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// SetBitsRead sets the number of bits the BitMuncher has read
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func (v *BitMuncher) SetBitsRead(n int) {
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v.bitsRead = n
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}
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// GetBit reads a bit and returns it as uint32
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func (v *BitMuncher) GetBit() uint32 {
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result := uint32(v.data[v.offset/byteLen]>>uint(v.offset%byteLen)) & oneBit
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v.offset++
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v.bitsRead++
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return result
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}
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// SkipBits skips bits, incrementing the offset and bits read
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func (v *BitMuncher) SkipBits(bits int) {
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v.offset += bits
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v.bitsRead += bits
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}
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// GetByte reads a byte from data
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func (v *BitMuncher) GetByte() byte {
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return byte(v.GetBits(byteLen))
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}
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// GetInt32 reads an int32 from data
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func (v *BitMuncher) GetInt32() int32 {
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return v.MakeSigned(v.GetBits(fourBytes), fourBytes)
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}
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// GetUInt32 reads an unsigned uint32 from data
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func (v *BitMuncher) GetUInt32() uint32 {
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return v.GetBits(fourBytes)
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}
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// GetBits given a number of bits to read, reads that number of
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// bits and retruns as a uint32
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func (v *BitMuncher) GetBits(bits int) uint32 {
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if bits == 0 {
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return 0
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}
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result := uint32(0)
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for i := 0; i < bits; i++ {
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result |= v.GetBit() << uint(i)
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}
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return result
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}
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// GetSignedBits Given a number of bits, reads that many bits and returns as int
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func (v *BitMuncher) GetSignedBits(bits int) int {
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return int(v.MakeSigned(v.GetBits(bits), bits))
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}
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// MakeSigned converts a uint32 value into an int32
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func (v *BitMuncher) MakeSigned(value uint32, bits int) int32 {
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if bits == 0 {
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return 0
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}
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// If its a single bit, a value of 1 is -1 automagically
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if bits == 1 {
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return -int32(value)
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}
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// If there is no sign bit, return the value as is
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if (value & (1 << uint(bits-1))) == 0 {
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return int32(value)
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}
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// We need to extend the signed bit out so that the negative value
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// representation still works with the 2s compliment rule.
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result := uint32(twosComplimentNegativeOne)
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for i := byte(0); i < byte(bits); i++ {
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if ((value >> uint(i)) & 1) == 0 {
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result -= uint32(1 << uint(i))
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}
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}
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// Force casting to a signed value
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return int32(result)
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}
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