mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-17 18:06:03 -05:00
9e58b134e5
* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
31 lines
798 B
Go
31 lines
798 B
Go
// Code generated by "stringer -linecomment -type Hero"; DO NOT EDIT.
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package d2enum
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[HeroNone-0]
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_ = x[HeroBarbarian-1]
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_ = x[HeroNecromancer-2]
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_ = x[HeroPaladin-3]
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_ = x[HeroAssassin-4]
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_ = x[HeroSorceress-5]
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_ = x[HeroAmazon-6]
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_ = x[HeroDruid-7]
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}
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const _Hero_name = "BarbarianNecromancerPaladinAssassinSorceressAmazonDruid"
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var _Hero_index = [...]uint8{0, 0, 9, 20, 27, 35, 44, 50, 55}
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func (i Hero) String() string {
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if i < 0 || i >= Hero(len(_Hero_index)-1) {
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return "Hero(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _Hero_name[_Hero_index[i]:_Hero_index[i+1]]
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}
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