1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-01 19:35:22 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_add_player.go
Tim Sarbin 52f8cd6d0c
Initial work to separate client and server logic (#330)
* Switched to json formatted characters

* Added infrastructure for networking

* Minor updates.

* more updates for map engine/rendering

* More map engine changes and fixes
2020-06-13 18:32:09 -04:00

29 lines
859 B
Go

package d2netpacket
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
type AddPlayerPacket struct {
Id string `json:"id"`
X int `json:"x"`
Y int `json:"y"`
HeroType d2enum.Hero `json:"hero"`
Equipment d2inventory.CharacterEquipment `json:"equipment"`
}
func CreateAddPlayerPacket(id string, x, y int, heroType d2enum.Hero, equipment d2inventory.CharacterEquipment) NetPacket {
return NetPacket{
PacketType: d2netpackettype.AddPlayer,
PacketData: AddPlayerPacket{
Id: id,
X: x,
Y: y,
HeroType: heroType,
Equipment: equipment,
},
}
}