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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-10 18:00:42 +00:00
OpenDiablo2/d2game/d2player/equipment_slot.go
gravestench fc87b2be7a
Removing d2datadict singletons (#738)
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons

- removed loader calls from d2app
- removed the HeroObjects singleton from `d2core/d2inventory`
- added an InventoryItemFactory in d2inventory
- package-level functions that use data records are now methods of the InventoryItemFactory
- renamed ItemGenerator in d2item to ItemFactory
- package-level functions that use records are now methods of ItemFactory
- d2map.MapEntityFactory now has an item factory instance for creating items
- fixed a bug in unique item record loader where it loaded an empty record
- added a PlayerStateFactory for creating a player state (uses the asset manager)
- updated the test inventory/equipment code in d2player to handle errors from the ItemFactory
- character select and character creation screens have a player state and inventory item factory
- updated item tests to use the item factory

* minor edit

* Removed d2datadict.Experience singleton

added a HeroStatsFactory, much like the other factories. The factory  gets an
asset manager reference in order to use data records.

* removed d2datadict.AutoMagic singleton

* removed d2datadict.AutoMap singleton

* removed d2datadict.BodyLocations singleton

* removed d2datadict.Books singleton

* Removed singletons for level records

- removed loader calls in d2app
- changed type references from d2datadict to d2records
- added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine
- package-level map generation functions are now MapGenerator methods
- `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager

* remove SkillCalc and MissileCalc singletons

* Removed CharStats and ItemStatCost singletons

- added an ItemStatFactory which uses the asset manager to create stats
- package-level functions for stats in d2item are now StatFactory methods
- changed type references from d2datadict to d2records
- `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory`

* Removed DkillDesc and Skills singletons from d2datadict

- removed loader calls from d2app
- diablo2stats.Stat instances are given a reference to the factory for doing record lookups

* update the stats test to use mock a asset manager and stat factory

* fixed diablo2stats tests and diablo2item tests

* removed CompCodes singleton from d2datadict

* remove cubemain singleton from d2datadict

* removed DifficultyLevels singleton from d2datadict

* removed ElemTypes singleton from d2datadict

* removed events.go loader from d2datadict (was unused)

* removed Gems singleton from d2datadict

* removed Hireling and Inventory singletons from d2datadict

* removed MagicPrefix and MagicSuffix singletons from d2datadict

* removed ItemRatios singleton from d2datadict

* removed Missiles singleton from d2datadict

* removed MonModes singleton

* Removed all monster and npc singletons from d2datadict

- MapStamp instances now get a reference to their factory for doing record lookups

* removed SoundEntry and SoundEnviron singletons from d2datadict
2020-09-20 17:52:01 -04:00

47 lines
1008 B
Go

package d2player
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
)
// EquipmentSlot represents an equipment slot for a player
type EquipmentSlot struct {
item InventoryItem
x int
y int
width int
height int
}
func genEquipmentSlotsMap(record *d2records.InventoryRecord) map[d2enum.EquippedSlot]EquipmentSlot {
slotMap := map[d2enum.EquippedSlot]EquipmentSlot{}
slots := []d2enum.EquippedSlot{
d2enum.EquippedSlotHead,
d2enum.EquippedSlotTorso,
d2enum.EquippedSlotLegs,
d2enum.EquippedSlotRightArm,
d2enum.EquippedSlotLeftArm,
d2enum.EquippedSlotLeftHand,
d2enum.EquippedSlotRightHand,
d2enum.EquippedSlotNeck,
d2enum.EquippedSlotBelt,
d2enum.EquippedSlotGloves,
}
for _, slot := range slots {
box := record.Slots[slot]
equipmentSlot := EquipmentSlot{
nil,
box.Left,
box.Bottom + cellPadding,
box.Width,
box.Height,
}
slotMap[slot] = equipmentSlot
}
return slotMap
}