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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-20 22:25:24 +00:00
OpenDiablo2/d2game/d2player
presiyan-ivanov 2835ff4cf1
Improve run/walk/neutral animation handling. Initial parsing of Level… (#372)
* Improve run/walk/neutral animation handling. Initial parsing of LevelDetail records. Support for holding mouse buttons.

- Run/walk/neutral positions now map to a different animation mode(and speed) depending if in or out of town.

- Run/walk toggle which can be activated/deactivated with R key.

- Temporary(and incorrect) loading and mapping for LevelDetails records.

- Zone change label which shows the level name from LevelDetailsRecord when the player enters a different zone.

- Allow holding mouse left/right button to repeatedly generate an action.

* Remove duplicate load of LevelDetails. Replace numbers in zone change logic with their corresponding RegionIdType

* Move zone change check at the correct place

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-22 15:55:32 -04:00
..
escape_menu.go Escape menu - Keyboard support and minor improvements (#374) 2020-06-21 18:44:33 -04:00
game_controls.go Improve run/walk/neutral animation handling. Initial parsing of Level… (#372) 2020-06-22 15:55:32 -04:00
input_callback_listener.go Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
inventory_grid_test.go Initial work to separate client and server logic (#330) 2020-06-13 18:32:09 -04:00
inventory_grid.go Initial work to separate client and server logic (#330) 2020-06-13 18:32:09 -04:00
inventory.go Move rendering stuff out of d2common into d2render (#281) 2020-02-01 20:39:28 -05:00
player_state.go Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
stats.go Add panel to contain hero stats (#299) 2020-02-08 10:51:11 -05:00