OpenDiablo2/d2core/d2asset/asset_manager.go

325 lines
8.6 KiB
Go

package d2asset
import (
"fmt"
"image/color"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
)
const (
defaultCacheEntryWeight = 1
)
const (
animationBudget = 1024 * 1024 * 128
fontBudget = 128
tableBudget = 64
paletteBudget = 64
paletteTransformBudget = 64
)
// AssetManager loads files and game objects
type AssetManager struct {
loader *d2loader.Loader
tables d2interface.Cache
animations d2interface.Cache
fonts d2interface.Cache
palettes d2interface.Cache
transforms d2interface.Cache
}
// LoadAsset loads an asset
func (am *AssetManager) LoadAsset(filePath string) (asset.Asset, error) {
data, err := am.loader.Load(filePath)
if err != nil {
log.Printf("error loading file stream %s (%v)", filePath, err.Error())
}
return data, err
}
// LoadFileStream streams an MPQ file from a source file path
func (am *AssetManager) LoadFileStream(filePath string) (d2interface.DataStream, error) {
return am.LoadAsset(filePath)
}
// LoadFile loads an entire file from a source file path as a []byte
func (am *AssetManager) LoadFile(filePath string) ([]byte, error) {
fileAsset, err := am.LoadAsset(filePath)
if err != nil {
return nil, err
}
data, err := fileAsset.Data()
if err != nil {
return nil, err
}
return data, err
}
// FileExists checks if a file exists on the underlying file system at the given file path.
func (am *AssetManager) FileExists(filePath string) (bool, error) {
if loadedAsset, err := am.loader.Load(filePath); err != nil || loadedAsset == nil {
return false, err
}
return true, nil
}
// LoadAnimation loads an Animation by its resource path and its palette path
func (am *AssetManager) LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) {
return am.LoadAnimationWithEffect(animationPath, palettePath, d2enum.DrawEffectNone)
}
// LoadAnimationWithEffect loads an Animation by its resource path and its palette path with a given transparency value
func (am *AssetManager) LoadAnimationWithEffect(animationPath, palettePath string,
effect d2enum.DrawEffect) (d2interface.Animation, error) {
cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, effect)
if animation, found := am.animations.Retrieve(cachePath); found {
return animation.(d2interface.Animation).Clone(), nil
}
animAsset, err := am.LoadAsset(animationPath)
if err != nil {
return nil, err
}
palette, err := am.LoadPalette(palettePath)
if err != nil {
return nil, err
}
var animation d2interface.Animation
switch animAsset.Type() {
case types.AssetTypeDC6:
animation, err = am.loadDC6(animationPath, palette, effect)
if err != nil {
return nil, err
}
case types.AssetTypeDCC:
animation, err = am.loadDCC(animationPath, palette, effect)
if err != nil {
return nil, err
}
default:
return nil, fmt.Errorf("unknown Animation format for file: %s", animAsset.Path())
}
err = am.animations.Insert(cachePath, animation, defaultCacheEntryWeight)
return animation, err
}
// LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it
func (am *AssetManager) LoadComposite(baseType d2enum.ObjectType, token, palettePath string) (*Composite, error) {
c := &Composite{
AssetManager: am,
baseType: baseType,
basePath: baseString(baseType),
token: token,
palettePath: palettePath,
}
return c, nil
}
// LoadFont loads a font the resource files
func (am *AssetManager) LoadFont(tablePath, spritePath, palettePath string) (*Font, error) {
cachePath := fmt.Sprintf("%s;%s;%s", tablePath, spritePath, palettePath)
if cached, found := am.fonts.Retrieve(cachePath); found {
return cached.(*Font), nil
}
sheet, err := am.LoadAnimation(spritePath, palettePath)
if err != nil {
return nil, err
}
tableData, err := am.LoadFile(tablePath)
if err != nil {
return nil, err
}
if string(tableData[:5]) != "Woo!\x01" {
return nil, fmt.Errorf("invalid font table format: %s", tablePath)
}
font := &Font{
table: tableData,
sheet: sheet,
color: color.White,
}
err = am.fonts.Insert(cachePath, font, defaultCacheEntryWeight)
return font, err
}
// LoadPalette loads a palette from a given palette path
func (am *AssetManager) LoadPalette(palettePath string) (d2interface.Palette, error) {
if cached, found := am.palettes.Retrieve(palettePath); found {
return cached.(d2interface.Palette), nil
}
paletteAsset, err := am.LoadAsset(palettePath)
if err != nil {
return nil, err
}
if paletteAsset.Type() != types.AssetTypePalette {
return nil, fmt.Errorf("not an instance of a palette: %s", palettePath)
}
data, err := am.LoadFile(palettePath)
if err != nil {
return nil, err
}
palette, err := d2dat.Load(data)
if err != nil {
return nil, err
}
err = am.palettes.Insert(palettePath, palette, defaultCacheEntryWeight)
return palette, err
}
// LoadStringTable loads a string table from the given path
func (am *AssetManager) LoadStringTable(tablePath string) (d2tbl.TextDictionary, error) {
if cached, found := am.tables.Retrieve(tablePath); found {
return cached.(d2tbl.TextDictionary), nil
}
data, err := am.LoadFile(tablePath)
if err != nil {
return nil, err
}
table := d2tbl.LoadTextDictionary(data)
if table == nil {
return nil, fmt.Errorf("table not found: %s", tablePath)
}
err = am.tables.Insert(tablePath, table, defaultCacheEntryWeight)
return table, err
}
// LoadPaletteTransform loads a palette transform file
func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
if pl2, found := am.transforms.Retrieve(path); found {
return pl2.(*d2pl2.PL2), nil
}
data, err := am.LoadFile(path)
if err != nil {
return nil, err
}
pl2, err := d2pl2.Load(data)
if err != nil {
return nil, err
}
if err := am.transforms.Insert(path, pl2, 1); err != nil {
return nil, err
}
return pl2, nil
}
// loadDC6 creates an Animation from d2dc6.DC6 and d2dat.DATPalette
func (am *AssetManager) loadDC6(path string,
palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) {
dc6Data, err := am.LoadFile(path)
if err != nil {
return nil, err
}
dc6, err := d2dc6.Load(dc6Data)
if err != nil {
return nil, err
}
animation, err := newDC6Animation(dc6, palette, effect)
return animation, err
}
// loadDCC creates an Animation from d2dcc.DCC and d2dat.DATPalette
func (am *AssetManager) loadDCC(path string,
palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) {
dccData, err := am.LoadFile(path)
if err != nil {
return nil, err
}
dcc, err := d2dcc.Load(dccData)
if err != nil {
return nil, err
}
animation, err := newDCCAnimation(dcc, palette, effect)
return animation, nil
}
// BindTerminalCommands binds the in-game terminal comands for the asset manager.
func (am *AssetManager) BindTerminalCommands(term d2interface.Terminal) error {
if err := term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) {
if verbose {
term.OutputInfof("asset manager verbose logging enabled")
} else {
term.OutputInfof("asset manager verbose logging disabled")
}
am.palettes.SetVerbose(verbose)
am.fonts.SetVerbose(verbose)
am.transforms.SetVerbose(verbose)
am.animations.SetVerbose(verbose)
}); err != nil {
return err
}
if err := term.BindAction("assetstat", "display asset manager cache statistics", func() {
var cacheStatistics = func(c d2interface.Cache) float64 {
const percent = 100.0
return float64(c.GetWeight()) / float64(c.GetBudget()) * percent
}
term.OutputInfof("palette cache: %f", cacheStatistics(am.palettes))
term.OutputInfof("palette transform cache: %f", cacheStatistics(am.transforms))
term.OutputInfof("Animation cache: %f", cacheStatistics(am.animations))
term.OutputInfof("font cache: %f", cacheStatistics(am.fonts))
}); err != nil {
return err
}
if err := term.BindAction("assetclear", "clear asset manager cache", func() {
am.palettes.Clear()
am.transforms.Clear()
am.animations.Clear()
am.fonts.Clear()
}); err != nil {
return err
}
return nil
}