OpenDiablo2/d2networking/d2netpacket
gravestench 025ee94e50
Removed all TODO's in project (#831)
* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* removed all TODO's in project, made issues on github for each one
2020-10-25 18:36:12 -04:00
..
d2netpackettype fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
doc.go delint_d2networking (#599) 2020-07-17 22:11:16 -04:00
net_packet.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_add_player.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_generate_map.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_item_spawn.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_move_player.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
packet_ping.go Lint error cleanup1 (#779) 2020-10-22 01:12:06 -04:00
packet_player_cast.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
packet_player_connection_request.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_player_disconnect_request.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
packet_pong.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_server_closed.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_update_server_info.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00