OpenDiablo2/d2networking/d2netpacket/packet_player_disconnect_re...

46 lines
1.2 KiB
Go

package d2netpacket
import (
"encoding/json"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerDisconnectRequestPacket contains a player ID and game state.
// It is sent by a remote client to close the connection (leave a game).
type PlayerDisconnectRequestPacket struct {
ID string `json:"id"`
PlayerState *d2hero.HeroState `json:"gameState"` // TODO: remove this? It isn't used.
}
// CreatePlayerDisconnectRequestPacket returns a NetPacket which defines a
// PlayerDisconnectRequestPacket with the given ID.
func CreatePlayerDisconnectRequestPacket(id string) NetPacket {
playerDisconnectRequest := PlayerDisconnectRequestPacket{
ID: id,
}
b, err := json.Marshal(playerDisconnectRequest)
if err != nil {
log.Print(err)
}
return NetPacket{
PacketType: d2netpackettype.PlayerDisconnectionNotification,
PacketData: b,
}
}
func UnmarshalPlayerDisconnectionRequest(packet []byte) (PlayerDisconnectRequestPacket, error) {
var resp PlayerDisconnectRequestPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
return resp, nil
}