OpenDiablo2/d2networking/d2netpacket/packet_player_connection_re...

47 lines
1.2 KiB
Go

package d2netpacket
import (
"encoding/json"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerConnectionRequestPacket contains a player ID and game state.
// It is sent by a remote client to initiate a connection (join a game).
type PlayerConnectionRequestPacket struct {
ID string `json:"id"`
PlayerState *d2hero.HeroState `json:"gameState"`
}
// CreatePlayerConnectionRequestPacket returns a NetPacket which defines a
// PlayerConnectionRequestPacket with the given ID and game state.
func CreatePlayerConnectionRequestPacket(id string, playerState *d2hero.HeroState) NetPacket {
playerConnectionRequest := PlayerConnectionRequestPacket{
ID: id,
PlayerState: playerState,
}
b, err := json.Marshal(playerConnectionRequest)
if err != nil {
log.Print(err)
}
return NetPacket{
PacketType: d2netpackettype.PlayerConnectionRequest,
PacketData: b,
}
}
func UnmarshalPlayerConnectionRequest(packet []byte) (PlayerConnectionRequestPacket, error) {
var resp PlayerConnectionRequestPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return PlayerConnectionRequestPacket{}, err
}
return resp, nil
}