OpenDiablo2/d2core/d2gui/label.go

77 lines
1.3 KiB
Go

package d2gui
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
// Label is renderable text
type Label struct {
widgetBase
renderer d2interface.Renderer
text string
font *d2asset.Font
surface d2interface.Surface
}
func createLabel(renderer d2interface.Renderer, text string, font *d2asset.Font) *Label {
label := &Label{
font: font,
renderer: renderer,
}
err := label.setText(text)
if err != nil {
log.Print(err)
return nil
}
label.SetVisible(true)
return label
}
func (l *Label) render(target d2interface.Surface) error {
return target.Render(l.surface)
}
func (l *Label) getSize() (width, height int) {
return l.surface.GetSize()
}
// GetText returns the label text
func (l *Label) GetText() string {
return l.text
}
// SetText sets the label text
func (l *Label) SetText(text string) error {
if text == l.text {
return nil
}
return l.setText(text)
}
func (l *Label) setText(text string) error {
width, height := l.font.GetTextMetrics(text)
surface, err := l.renderer.NewSurface(width, height, d2enum.FilterNearest)
if err != nil {
return err
}
if err := l.font.RenderText(text, surface); err != nil {
return err
}
l.surface = surface
l.text = text
return nil
}