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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-16 04:25:23 +00:00
OpenDiablo2/d2common/d2datautils/bitstream.go
lord 0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00

81 lines
1.5 KiB
Go

package d2datautils
import (
"log"
)
const (
maxBits = 16
bitsPerByte = 8
)
// BitStream is a utility class for reading groups of bits from a stream
type BitStream struct {
data []byte
dataPosition int
current int
bitCount int
}
// CreateBitStream creates a new BitStream
func CreateBitStream(newData []byte) *BitStream {
result := &BitStream{
data: newData,
dataPosition: 0,
current: 0,
bitCount: 0,
}
return result
}
// ReadBits reads the specified number of bits and returns the value
func (v *BitStream) ReadBits(bitCount int) int {
if bitCount > maxBits {
log.Panic("Maximum BitCount is 16")
}
if !v.EnsureBits(bitCount) {
return -1
}
result := v.current & (0xffff >> uint(maxBits-bitCount))
v.WasteBits(bitCount)
return result
}
// PeekByte returns the current byte without adjusting the position
func (v *BitStream) PeekByte() int {
if !v.EnsureBits(bitsPerByte) {
return -1
}
return v.current & 0xff
}
// EnsureBits ensures that the specified number of bits are available
func (v *BitStream) EnsureBits(bitCount int) bool {
if bitCount <= v.bitCount {
return true
}
if v.dataPosition >= len(v.data) {
return false
}
nextValue := v.data[v.dataPosition]
v.dataPosition++
v.current |= int(nextValue) << uint(v.bitCount)
v.bitCount += 8
return true
}
// WasteBits dry-reads the specified number of bits
func (v *BitStream) WasteBits(bitCount int) {
// noinspection GoRedundantConversion
v.current >>= uint(bitCount)
v.bitCount -= bitCount
}