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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
OpenDiablo2/d2common/d2enum/player_animation_mode_string.go
Intyre 9e58b134e5
Refactored d2enum (#567)
* Refactored animation mode enum

* More d2enum changes

* Refactored tile enum

* Refactored weapon class enum

* Refactored more enums

* Refactored item event enum

* Fixed init_functions animation mode

* Removed string2enum from MonsterAnimationMode

* Refactored ItemStatCost description

* Last enum lint errors

* Regenerated monster stringer file
2020-07-09 23:12:28 -04:00

43 lines
1.5 KiB
Go

// Code generated by "stringer -linecomment -type PlayerAnimationMode -output player_animation_mode_string.go"; DO NOT EDIT.
package d2enum
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[PlayerAnimationModeDeath-0]
_ = x[PlayerAnimationModeNeutral-1]
_ = x[PlayerAnimationModeWalk-2]
_ = x[PlayerAnimationModeRun-3]
_ = x[PlayerAnimationModeGetHit-4]
_ = x[PlayerAnimationModeTownNeutral-5]
_ = x[PlayerAnimationModeTownWalk-6]
_ = x[PlayerAnimationModeAttack1-7]
_ = x[PlayerAnimationModeAttack2-8]
_ = x[PlayerAnimationModeBlock-9]
_ = x[PlayerAnimationModeCast-10]
_ = x[PlayerAnimationModeThrow-11]
_ = x[PlayerAnimationModeKick-12]
_ = x[PlayerAnimationModeSkill1-13]
_ = x[PlayerAnimationModeSkill2-14]
_ = x[PlayerAnimationModeSkill3-15]
_ = x[PlayerAnimationModeSkill4-16]
_ = x[PlayerAnimationModeDead-17]
_ = x[PlayerAnimationModeSequence-18]
_ = x[PlayerAnimationModeKnockBack-19]
}
const _PlayerAnimationMode_name = "DTNUWLRNGHTNTWA1A2BLSCTHKKS1S2S3S4DDGHGH"
var _PlayerAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40}
func (i PlayerAnimationMode) String() string {
if i < 0 || i >= PlayerAnimationMode(len(_PlayerAnimationMode_index)-1) {
return "PlayerAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _PlayerAnimationMode_name[_PlayerAnimationMode_index[i]:_PlayerAnimationMode_index[i+1]]
}