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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
OpenDiablo2/d2core/d2map/d2mapentity
gravestench 6f8b43f8d6
Various lint error fixes and suppressions (#846)
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully...

* adding string token constants for SkillClass

* adding panic on error to left/right skill select render

* fixed cuddle lint error

* fixed unnecessary conversion, unused func param lint errors in dcc_animation.go

* adding comment for skill class tokens

* fixed typo in comment

* removed unused parameter in dcc/dc6 animations

* supress warning about Object.setMode always being passed direction value of 0

* fixed all invalid golint directives

* fixed a couple gocritic lint errors
2020-10-26 02:04:50 -07:00
..
animated_entity.go removed all 'structcheck' and 'unused' lint errors (#839) 2020-10-25 17:49:41 -07:00
cast_overlay.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
factory.go Removing TODO comments, making issues for them (#807) 2020-10-25 10:21:14 -04:00
item.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
map_entity_test.go removed globals, added nolint to tests that used globals (#843) 2020-10-25 21:06:00 -07:00
map_entity.go replace satori/go.uuid with google/uuid (#747) 2020-09-23 13:30:15 -04:00
missile.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
npc.go fix all gosec lint errors (#844) 2020-10-25 23:38:15 -07:00
object_init.go fix all gosec lint errors (#844) 2020-10-25 23:38:15 -07:00
object.go Various lint error fixes and suppressions (#846) 2020-10-26 02:04:50 -07:00
player.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00