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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
OpenDiablo2/d2core/d2asset/dcc_animation.go
gravestench 6f8b43f8d6
Various lint error fixes and suppressions (#846)
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully...

* adding string token constants for SkillClass

* adding panic on error to left/right skill select render

* fixed cuddle lint error

* fixed unnecessary conversion, unused func param lint errors in dcc_animation.go

* adding comment for skill class tokens

* fixed typo in comment

* removed unused parameter in dcc/dc6 animations

* supress warning about Object.setMode always being passed direction value of 0

* fixed all invalid golint directives

* fixed a couple gocritic lint errors
2020-10-26 02:04:50 -07:00

217 lines
4.9 KiB
Go

package d2asset
import (
"errors"
"math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
var _ d2interface.Animation = &DCCAnimation{} // Static check to confirm struct conforms to
// interface
func newDCCAnimation(
dcc *d2dcc.DCC,
pal d2interface.Palette,
effect d2enum.DrawEffect,
) (d2interface.Animation, error) {
DCC := &DCCAnimation{
dcc: dcc,
palette: pal,
}
anim := Animation{
playLength: defaultPlayLength,
playLoop: true,
effect: effect,
onBindRenderer: func(r d2interface.Renderer) error {
if DCC.renderer != r {
DCC.renderer = r
return DCC.createSurfaces()
}
return nil
},
}
DCC.Animation = anim
err := DCC.init()
if err != nil {
return nil, err
}
return DCC, nil
}
// DCCAnimation represents an animation decoded from DCC
type DCCAnimation struct {
Animation
dcc *d2dcc.DCC
palette d2interface.Palette
}
func (a *DCCAnimation) init() error {
a.directions = make([]animationDirection, a.dcc.NumberOfDirections)
for directionIndex := range a.directions {
a.directions[directionIndex].frames = make([]animationFrame, a.dcc.FramesPerDirection)
}
err := a.decode()
return err
}
// Clone creates a copy of the animation
func (a *DCCAnimation) Clone() d2interface.Animation {
animation := *a
return &animation
}
// SetDirection places the animation in the direction of an animation
func (a *DCCAnimation) SetDirection(directionIndex int) error {
const smallestInvalidDirectionIndex = 64
if directionIndex >= smallestInvalidDirectionIndex {
return errors.New("invalid direction index")
}
direction := d2dcc.Dir64ToDcc(directionIndex, len(a.directions))
if !a.directions[direction].decoded {
err := a.decodeDirection(direction)
if err != nil {
return err
}
}
a.directionIndex = direction
a.frameIndex = 0
return nil
}
func (a *DCCAnimation) decode() error {
for directionIndex := 0; directionIndex < len(a.directions); directionIndex++ {
err := a.decodeDirection(directionIndex)
if err != nil {
return err
}
}
return nil
}
func (a *DCCAnimation) decodeDirection(directionIndex int) error {
dccDirection := a.dcc.Directions[directionIndex]
for frameIndex := range dccDirection.Frames {
if a.directions[directionIndex].frames == nil {
a.directions[directionIndex].frames = make([]animationFrame, a.dcc.FramesPerDirection)
}
a.directions[directionIndex].decoded = true
frame := a.decodeFrame(directionIndex)
a.directions[directionIndex].frames[frameIndex] = frame
}
return nil
}
func (a *DCCAnimation) decodeFrame(directionIndex int) animationFrame {
dccDirection := a.dcc.Directions[directionIndex]
minX, minY := math.MaxInt32, math.MaxInt32
maxX, maxY := math.MinInt32, math.MinInt32
for _, dccFrame := range dccDirection.Frames {
minX = d2math.MinInt(minX, dccFrame.Box.Left)
minY = d2math.MinInt(minY, dccFrame.Box.Top)
maxX = d2math.MaxInt(maxX, dccFrame.Box.Right())
maxY = d2math.MaxInt(maxY, dccFrame.Box.Bottom())
}
frameWidth := maxX - minX
frameHeight := maxY - minY
frame := animationFrame{
width: frameWidth,
height: frameHeight,
offsetX: minX,
offsetY: minY,
decoded: true,
}
return frame
}
func (a *DCCAnimation) createSurfaces() error {
for directionIndex := 0; directionIndex < len(a.directions); directionIndex++ {
err := a.createDirectionSurfaces(directionIndex)
if err != nil {
return err
}
}
return nil
}
func (a *DCCAnimation) createDirectionSurfaces(directionIndex int) error {
for frameIndex := 0; frameIndex < a.dcc.FramesPerDirection; frameIndex++ {
if !a.directions[directionIndex].decoded {
err := a.decodeDirection(directionIndex)
if err != nil {
return err
}
}
surface, err := a.createFrameSurface(directionIndex, frameIndex)
if err != nil {
return err
}
a.directions[directionIndex].frames[frameIndex].image = surface
}
return nil
}
func (a *DCCAnimation) createFrameSurface(directionIndex, frameIndex int) (d2interface.Surface, error) {
if !a.directions[directionIndex].frames[frameIndex].decoded {
frame := a.decodeFrame(directionIndex)
a.directions[directionIndex].frames[frameIndex] = frame
}
dccFrame := a.dcc.Directions[directionIndex].Frames[frameIndex]
animFrame := a.directions[directionIndex].frames[frameIndex]
indexData := dccFrame.PixelData
if len(indexData) != (animFrame.width * animFrame.height) {
return nil, errors.New("pixel data incorrect")
}
colorData := d2util.ImgIndexToRGBA(indexData, a.palette)
if a.renderer == nil {
return nil, errors.New("no renderer")
}
sfc, err := a.renderer.NewSurface(animFrame.width, animFrame.height, d2enum.FilterNearest)
if err != nil {
return nil, err
}
if err := sfc.ReplacePixels(colorData); err != nil {
return nil, err
}
return sfc, nil
}