mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-17 01:51:14 -05:00
0a78a1adcc
The split between d2ui and d2asset Font version caused incorrect caching between the two. After looking at d2interface.Font, I saw the d2asset was the most recent and more tightly and cleanly packaged. I therefore removed the old d2ui.Font and embedded the d2asset version in the d2ui.Label and d2ui.Button. Looking at the code of d2ui, it would be logical to completly swap it for their d2gui version. But at least for the moment, the d2ui.Button as more functionality since it embeds a Label (instead of a font), and this label now has multiline horizontal alignement.
91 lines
2.0 KiB
Go
91 lines
2.0 KiB
Go
package d2ui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"image/color"
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"log"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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// Label represents a user interface label
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type Label struct {
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text string
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X int
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Y int
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Alignment d2gui.HorizontalAlign
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font d2interface.Font
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Color color.Color
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}
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// CreateLabel creates a new instance of a UI label
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func CreateLabel(fontPath, palettePath string) Label {
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font, _ := d2asset.LoadFont(fontPath+".tbl", fontPath+".dc6", palettePath)
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result := Label{
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Alignment: d2gui.HorizontalAlignLeft,
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Color: color.White,
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font: font,
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}
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return result
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}
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// Render draws the label on the screen, respliting the lines to allow for other alignments
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func (v *Label) Render(target d2interface.Surface) {
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v.font.SetColor(v.Color)
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target.PushTranslation(v.X, v.Y)
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lines := strings.Split(v.text, "\n")
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yOffset := 0
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for _, line := range lines {
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lw, lh := v.GetTextMetrics(line)
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target.PushTranslation(v.getAlignOffset(lw), yOffset)
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_ = v.font.RenderText(line, target)
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yOffset += lh
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target.Pop()
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}
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target.Pop()
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}
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// SetPosition moves the label to the specified location
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func (v *Label) SetPosition(x, y int) {
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v.X = x
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v.Y = y
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}
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// GetSize returns the size of the label
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func (v *Label) GetSize() (width, height int) {
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return v.font.GetTextMetrics(v.text)
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}
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// GetTextMetrics returns the width and height of the enclosing rectangle in Pixels.
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func (v *Label) GetTextMetrics(text string) (width, height int) {
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return v.font.GetTextMetrics(text)
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}
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// SetText sets the label's text
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func (v *Label) SetText(newText string) {
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v.text = newText
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}
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func (v *Label) getAlignOffset(textWidth int) int {
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switch v.Alignment {
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case d2gui.HorizontalAlignLeft:
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return 0
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case d2gui.HorizontalAlignCenter:
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return -textWidth / 2
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case d2gui.HorizontalAlignRight:
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return -textWidth
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default:
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log.Fatal("Invalid Alignment")
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return 0
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}
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}
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