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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-27 01:25:35 +00:00
OpenDiablo2/d2game/d2gamescreen
presiyan-ivanov 2835ff4cf1
Improve run/walk/neutral animation handling. Initial parsing of Level… (#372)
* Improve run/walk/neutral animation handling. Initial parsing of LevelDetail records. Support for holding mouse buttons.

- Run/walk/neutral positions now map to a different animation mode(and speed) depending if in or out of town.

- Run/walk toggle which can be activated/deactivated with R key.

- Temporary(and incorrect) loading and mapping for LevelDetails records.

- Zone change label which shows the level name from LevelDetailsRecord when the player enters a different zone.

- Allow holding mouse left/right button to repeatedly generate an action.

* Remove duplicate load of LevelDetails. Replace numbers in zone change logic with their corresponding RegionIdType

* Move zone change check at the correct place

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-22 15:55:32 -04:00
..
blizzard_intro.go Renamed scene to screen to avoid confusion of intent. (#334) 2020-06-13 20:36:20 -04:00
character_select.go 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
credits.go 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
game.go Improve run/walk/neutral animation handling. Initial parsing of Level… (#372) 2020-06-22 15:55:32 -04:00
gui_testing.go Renamed scene to screen to avoid confusion of intent. (#334) 2020-06-13 20:36:20 -04:00
main_menu.go 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
map_engine_testing.go Re-fix map starting location bug (#388) 2020-06-21 23:23:00 -04:00
select_hero_class.go 385/lintissues (#391) 2020-06-22 11:53:44 -04:00