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* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState
20 lines
732 B
C#
20 lines
732 B
C#
using OpenDiablo2.Common.Enums.Mobs;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Common.Interfaces.Mobs
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{
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public interface IStatModifier
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{
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string Name { get; }
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int Priority { get; } // what priority does this modifier happen in? higher = occurs before other modifiers
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// modifiers at the same priority level occur simultaneously
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eStatModifierType ModifierType { get; } // does it affect current, min or max?
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int GetValue(int min, int max, int current); // what does this modifier add to the stat's current value?
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double GetValue(double min, double max, double current);
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}
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}
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