mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-09 21:14:21 -04:00
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System;
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using System.Drawing;
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using OpenDiablo2.Common.Models;
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namespace OpenDiablo2.Common.Interfaces
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{
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public interface IRenderWindow : IDisposable
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{
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bool IsRunning { get; }
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void Update();
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void Clear();
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void Sync();
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void Quit();
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uint GetTicks();
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ISprite LoadSprite(string resourcePath, string palette, Point location);
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ISprite LoadSprite(string resourcePath, string palette);
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IFont LoadFont(string resourcePath, string palette);
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ILabel CreateLabel(IFont font);
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ILabel CreateLabel(IFont font, string text);
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ILabel CreateLabel(IFont font, Point position, string text);
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void Draw(ISprite sprite);
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void Draw(ISprite sprite, Point location);
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void Draw(ISprite sprite, int frame, Point location);
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void Draw(ISprite sprite, int frame);
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void Draw(ISprite sprite, int xSegments, int ySegments, int offset);
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IMouseCursor LoadCursor(ISprite sprite, int frame, Point hotspot);
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void SetCursor(IMouseCursor mouseCursor);
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void Draw(ILabel label);
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MapCellInfo CacheMapCell(MPQDT1Tile mapCell);
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void DrawMapCell(MapCellInfo mapCellInfo, int xPixel, int yPixel);
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}
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}
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