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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.SDL2/SDL2Sprite.cs

144 lines
4.3 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
using SDL2;
namespace OpenDiablo2.SDL2_
{
internal sealed class SDL2Sprite : ISprite
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
internal readonly ImageSet source;
private readonly IntPtr renderer;
internal IntPtr texture = IntPtr.Zero;
public Point Location { get; set; } = new Point();
public Size FrameSize { get; set; } = new Size();
private int frame = -1;
public int Frame
{
get => frame;
set
{
if (frame == value && texture != IntPtr.Zero)
return;
frame = Math.Max(0, Math.Min(value, TotalFrames));
LoadFrame(frame);
}
}
public int TotalFrames { get; internal set; }
private bool blend = false;
public bool Blend
{
get => blend;
set
{
blend = value;
SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
}
}
private Palette palette;
public Palette CurrentPalette
{
get => palette;
set
{
palette = value;
UpdateTextureData();
}
}
public SDL2Sprite(ImageSet source, IntPtr renderer)
{
this.source = source;
this.renderer = renderer;
TotalFrames = source.Frames.Count();
FrameSize = new Size(Pow2((int)source.Frames.Max(x => x.Width)), Pow2((int)source.Frames.Max(x => x.Height)));
}
internal Point GetRenderPoint()
=> new Point(
Location.X + source.Frames[Frame].OffsetX,
(Location.Y - FrameSize.Height) + source.Frames[Frame].OffsetY
);
public Size LocalFrameSize => new Size((int)source.Frames[Frame].Width, (int)source.Frames[Frame].Height);
// TODO: This is slow. Make fix.
private void UpdateTextureData()
{
if (texture == IntPtr.Zero)
{
texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, Pow2(FrameSize.Width), Pow2(FrameSize.Height));
if (texture == IntPtr.Zero)
throw new ApplicationException("Unaple to initialize texture.");
Frame = 0;
}
}
private unsafe void LoadFrame(int index)
{
var frame = source.Frames[index];
IntPtr pixels;
int pitch;
var fullRect = new SDL.SDL_Rect { x = 0, y = 0, w = FrameSize.Width, h = FrameSize.Height };
SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
SDL.SDL_LockTexture(texture, IntPtr.Zero, out pixels, out pitch);
try
{
UInt32* data = (UInt32*)pixels;
var frameOffset = FrameSize.Height - frame.Height;
for (var y = 0; y < FrameSize.Height; y++)
{
for (int x = 0; x < FrameSize.Width; x++)
{
if ((x >= frame.Width) || (y < frameOffset))
{
data[x + (y * (pitch / 4))] = 0;
continue;
}
data[x + (y * (pitch / 4))] = frame.GetColor(x, (int)(y - frameOffset), CurrentPalette);
}
}
}
finally
{
SDL.SDL_UnlockTexture(texture);
}
}
private int Pow2(int val)
{
int result = 1;
while (result < val)
result *= 2;
return result;
}
public void Dispose()
{
SDL.SDL_DestroyTexture(texture);
}
}
}