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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.Common/ResourcePaths.cs
Kacper Drobny 862ea62b44 added slot switch in inventory (#41)
* refactoring of minipanel
* removed unnecessary fields
* panel location is now relative to the panel position
* adjusted inventory sprites
* added close button to panels
* added slot switch in inventory panel
2018-12-09 17:12:15 -03:00

189 lines
13 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
namespace OpenDiablo2.Common
{
public static class ResourcePaths
{
// --- Loading Screen ---
public const string LoadingScreen = @"data\global\ui\Loading\loadingscreen.dc6";
// --- Main Menu ---
public const string GameSelectScreen = @"data\global\ui\FrontEnd\gameselectscreenEXP.dc6";
public const string Diablo2LogoFireLeft = @"data\global\ui\FrontEnd\D2logoFireLeft.DC6";
public const string Diablo2LogoFireRight = @"data\global\ui\FrontEnd\D2logoFireRight.DC6";
public const string Diablo2LogoBlackLeft = @"data\global\ui\FrontEnd\D2logoBlackLeft.DC6";
public const string Diablo2LogoBlackRight = @"data\global\ui\FrontEnd\D2logoBlackRight.DC6";
// --- Character Select Screen ---
public const string CharacterSelectBackground = @"data\global\ui\FrontEnd\charactercreationscreenEXP.dc6";
public const string CharacterSelectCampfire = @"data\global\ui\FrontEnd\fire.DC6";
public const string CharacterSelectBarbarianUnselected = @"data\global\ui\FrontEnd\barbarian\banu1.DC6";
public const string CharacterSelectBarbarianUnselectedH = @"data\global\ui\FrontEnd\barbarian\banu2.DC6";
public const string CharacterSelectBarbarianSelected = @"data\global\ui\FrontEnd\barbarian\banu3.DC6";
public const string CharacterSelectBarbarianForwardWalk = @"data\global\ui\FrontEnd\barbarian\bafw.DC6";
public const string CharacterSelectBarbarianForwardWalkOverlay = @"data\global\ui\FrontEnd\barbarian\BAFWs.DC6";
public const string CharacterSelectBarbarianBackWalk = @"data\global\ui\FrontEnd\barbarian\babw.DC6";
public const string CharacterSelecSorceressUnselected = @"data\global\ui\FrontEnd\sorceress\SONU1.DC6";
public const string CharacterSelecSorceressUnselectedH = @"data\global\ui\FrontEnd\sorceress\SONU2.DC6";
public const string CharacterSelecSorceressSelected = @"data\global\ui\FrontEnd\sorceress\SONU3.DC6";
public const string CharacterSelecSorceressSelectedOverlay = @"data\global\ui\FrontEnd\sorceress\SONU3s.DC6";
public const string CharacterSelecSorceressForwardWalk = @"data\global\ui\FrontEnd\sorceress\SOFW.DC6";
public const string CharacterSelecSorceressForwardWalkOverlay = @"data\global\ui\FrontEnd\sorceress\SOFWs.DC6";
public const string CharacterSelecSorceressBackWalk = @"data\global\ui\FrontEnd\sorceress\SOBW.DC6";
public const string CharacterSelecSorceressBackWalkOverlay = @"data\global\ui\FrontEnd\sorceress\SOBWs.DC6";
public const string CharacterSelectNecromancerUnselected = @"data\global\ui\FrontEnd\necromancer\NENU1.DC6";
public const string CharacterSelectNecromancerUnselectedH = @"data\global\ui\FrontEnd\necromancer\NENU2.DC6";
public const string CharacterSelecNecromancerSelected = @"data\global\ui\FrontEnd\necromancer\NENU3.DC6";
public const string CharacterSelecNecromancerSelectedOverlay = @"data\global\ui\FrontEnd\necromancer\NENU3s.DC6";
public const string CharacterSelecNecromancerForwardWalk = @"data\global\ui\FrontEnd\necromancer\NEFW.DC6";
public const string CharacterSelecNecromancerForwardWalkOverlay = @"data\global\ui\FrontEnd\necromancer\NEFWs.DC6";
public const string CharacterSelecNecromancerBackWalk = @"data\global\ui\FrontEnd\necromancer\NEBW.DC6";
public const string CharacterSelecNecromancerBackWalkOverlay = @"data\global\ui\FrontEnd\necromancer\NEBWs.DC6";
public const string CharacterSelectPaladinUnselected = @"data\global\ui\FrontEnd\paladin\PANU1.DC6";
public const string CharacterSelectPaladinUnselectedH = @"data\global\ui\FrontEnd\paladin\PANU2.DC6";
public const string CharacterSelecPaladinSelected = @"data\global\ui\FrontEnd\paladin\PANU3.DC6";
public const string CharacterSelecPaladinForwardWalk = @"data\global\ui\FrontEnd\paladin\PAFW.DC6";
public const string CharacterSelecPaladinForwardWalkOverlay = @"data\global\ui\FrontEnd\paladin\PAFWs.DC6";
public const string CharacterSelecPaladinBackWalk = @"data\global\ui\FrontEnd\paladin\PABW.DC6";
public const string CharacterSelectAmazonUnselected = @"data\global\ui\FrontEnd\amazon\AMNU1.DC6";
public const string CharacterSelectAmazonUnselectedH = @"data\global\ui\FrontEnd\amazon\AMNU2.DC6";
public const string CharacterSelecAmazonSelected = @"data\global\ui\FrontEnd\amazon\AMNU3.DC6";
public const string CharacterSelecAmazonForwardWalk = @"data\global\ui\FrontEnd\amazon\AMFW.DC6";
public const string CharacterSelecAmazonForwardWalkOverlay = @"data\global\ui\FrontEnd\amazon\AMFWs.DC6";
public const string CharacterSelecAmazonBackWalk = @"data\global\ui\FrontEnd\amazon\AMBW.DC6";
public const string CharacterSelectAssassinUnselected = @"data\global\ui\FrontEnd\assassin\ASNU1.DC6";
public const string CharacterSelectAssassinUnselectedH = @"data\global\ui\FrontEnd\assassin\ASNU2.DC6";
public const string CharacterSelectAssassinSelected = @"data\global\ui\FrontEnd\assassin\ASNU3.DC6";
public const string CharacterSelectAssassinForwardWalk = @"data\global\ui\FrontEnd\assassin\ASFW.DC6";
public const string CharacterSelectAssassinBackWalk = @"data\global\ui\FrontEnd\assassin\ASBW.DC6";
public const string CharacterSelectDruidUnselected = @"data\global\ui\FrontEnd\druid\DZNU1.dc6";
public const string CharacterSelectDruidUnselectedH = @"data\global\ui\FrontEnd\druid\DZNU2.dc6";
public const string CharacterSelectDruidSelected = @"data\global\ui\FrontEnd\druid\DZNU3.DC6";
public const string CharacterSelectDruidForwardWalk = @"data\global\ui\FrontEnd\druid\DZFW.DC6";
public const string CharacterSelectDruidBackWalk = @"data\global\ui\FrontEnd\druid\DZBW.DC6";
// -- Character Selection
public const string CharacterSelectionBackground = @"data\global\ui\CharSelect\characterselectscreenEXP.dc6";
// --- Game ---
public const string GamePanels = @"data\global\ui\PANEL\800ctrlpnl7.dc6";
public const string GameGlobeOverlap = @"data\global\ui\PANEL\overlap.DC6";
public const string HealthMana = @"data\global\ui\PANEL\hlthmana.DC6";
public const string GameSmallMenuButton = @"data\global\ui\PANEL\menubutton.DC6"; // TODO: Used for inventory popout
public const string SkillIcon = @"data\global\ui\PANEL\Skillicon.DC6"; // TODO: Used for skill icon button
// --- Mouse Pointers ---
public const string CursorDefault = @"data\global\ui\CURSOR\ohand.DC6";
// --- Fonts ---
public const string Font6 = @"data\local\font\latin\font6";
public const string Font8 = @"data\local\font\latin\font8";
public const string Font16 = @"data\local\font\latin\font16";
public const string Font24 = @"data\local\font\latin\font24";
public const string Font30 = @"data\local\font\latin\font30";
public const string FontFormal12 = @"data\local\font\latin\fontformal12";
public const string FontFormal11 = @"data\local\font\latin\fontformal11";
public const string FontFormal10 = @"data\local\font\latin\fontformal10";
public const string FontExocet10 = @"data\local\font\latin\fontexocet10";
public const string FontExocet8 = @"data\local\font\latin\fontexocet8";
// --- UI ---
public const string WideButtonBlank = @"data\global\ui\FrontEnd\WideButtonBlank.dc6";
public const string MediumButtonBlank = @"data\global\ui\FrontEnd\MediumButtonBlank.dc6";
public const string CancelButton = @"data\global\ui\FrontEnd\CancelButtonBlank.dc6";
public const string NarrowButtonBlank = @"data\global\ui\FrontEnd\NarrowButtonBlank.dc6";
public const string TextBox2 = @"data\global\ui\FrontEnd\textbox2.dc6";
public const string TallButtonBlank = @"data\global\ui\CharSelect\TallButtonBlank.dc6";
// --- GAME UI ---
public const string MinipanelSmall = @"data\global\ui\PANEL\minipanel_s.dc6";
public const string MinipanelButton = @"data\global\ui\PANEL\minipanelbtn.DC6";
public const string Frame = @"data\global\ui\PANEL\800borderframe.dc6";
public const string InventoryCharacterPanel = @"data\global\ui\PANEL\invchar6.DC6";
public const string InventoryWeaponsTab = @"data\global\ui\PANEL\invchar6Tab.DC6";
public const string RunButton = @"data\global\ui\PANEL\runbutton.dc6";
public const string MenuButton = @"data\global\ui\PANEL\menubutton.DC6";
public const string GoldCoinButton = @"data\global\ui\panel\goldcoinbtn.dc6";
public const string SquareButton = @"data\global\ui\panel\buysellbtn.dc6";
public const string ArmorPlaceholder = @"data\global\ui\PANEL\inv_armor.DC6";
public const string BeltPlaceholder = @"data\global\ui\PANEL\inv_belt.DC6";
public const string BootsPlaceholder = @"data\global\ui\PANEL\inv_boots.DC6";
public const string HelmGlovePlaceholder = @"data\global\ui\PANEL\inv_helm_glove.DC6";
public const string RingAmuletPlaceholder = @"data\global\ui\PANEL\inv_ring_amulet.DC6";
public const string WeaponsPlaceholder = @"data\global\ui\PANEL\inv_weapons.DC6";
// --- Data ---
// TODO: Doesn't sound right :)
public const string EnglishTable = @"data\local\lng\eng\English.txt";
public const string ExpansionStringTable = @"data\local\lng\eng\expansionstring.tbl";
public const string LevelPreset = @"data\global\excel\LvlPrest.txt";
public const string LevelType = @"data\global\excel\LvlTypes.txt";
public const string LevelDetails = @"data\global\excel\Levels.txt";
// --- Animations ---
public const string ObjectData = @"data\global\objects";
public const string AnimationData = @"data\global\animdata.d2";
public const string PlayerAnimationBase = @"data\global\CHARS";
// --- Inventory Data ---
public const string Weapons = @"data\global\excel\weapons.txt";
public const string Armor = @"data\global\excel\armor.txt";
public const string Misc = @"data\global\excel\misc.txt";
// --- Character Data ---
public const string Experience = @"data\global\excel\experience.txt";
public const string CharStats = @"data\global\excel\charstats.txt";
// --- Music ---
public const string BGMTitle = @"data\global\music\introedit.wav";
public const string BGMTown1 = @"data\global\music\Act1\town1.wav";
// --- Sound Effects ---
public const string SFXButtonClick = @"data\global\sfx\Cursor\button.wav";
public const string SFXAmazonDeselect = @"data\global\sfx\Cursor\intro\amazon deselect.wav";
public const string SFXAmazonSelect = @"data\global\sfx\Cursor\intro\amazon select.wav";
public const string SFXAssassinDeselect = @"data\global\sfx\Cursor\intro\assassin deselect.wav";
public const string SFXAssassinSelect = @"data\global\sfx\Cursor\intro\assassin select.wav";
public const string SFXBarbarianDeselect = @"data\global\sfx\Cursor\intro\barbarian deselect.wav";
public const string SFXBarbarianSelect = @"data\global\sfx\Cursor\intro\barbarian select.wav";
public const string SFXDruidDeselect = @"data\global\sfx\Cursor\intro\druid deselect.wav";
public const string SFXDruidSelect = @"data\global\sfx\Cursor\intro\druid select.wav";
public const string SFXNecromancerDeselect = @"data\global\sfx\Cursor\intro\necromancer deselect.wav";
public const string SFXNecromancerSelect = @"data\global\sfx\Cursor\intro\necromancer select.wav";
public const string SFXPaladinDeselect = @"data\global\sfx\Cursor\intro\paladin deselect.wav";
public const string SFXPaladinSelect = @"data\global\sfx\Cursor\intro\paladin select.wav";
public const string SFXSorceressDeselect = @"data\global\sfx\Cursor\intro\sorceress deselect.wav";
public const string SFXSorceressSelect = @"data\global\sfx\Cursor\intro\sorceress select.wav";
public static string GeneratePathForItem(string spriteName)
{
return $@"data\global\items\{spriteName}.dc6";
}
}
}