OpenDiablo2/d2core/hero_objects.go

42 lines
1.0 KiB
Go

package d2core
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
var HeroObjects map[d2enum.Hero]CharacterEquipment
func LoadHeroObjects() {
//Mode: d2enum.AnimationModePlayerNeutral.String(),
//Base: "/data/global/chars",
HeroObjects = map[d2enum.Hero]CharacterEquipment{
d2enum.HeroBarbarian: {
RightHand: GetWeaponItemByCode("hax"),
Shield: GetArmorItemByCode("buc"),
},
d2enum.HeroNecromancer: {
RightHand: GetWeaponItemByCode("wnd"),
},
d2enum.HeroPaladin: {
RightHand: GetWeaponItemByCode("ssd"),
Shield: GetArmorItemByCode("buc"),
},
d2enum.HeroAssassin: {
RightHand: GetWeaponItemByCode("ktr"),
Shield: GetArmorItemByCode("buc"),
},
d2enum.HeroSorceress: {
RightHand: GetWeaponItemByCode("sst"),
LeftHand: GetWeaponItemByCode("sst"),
},
d2enum.HeroAmazon: {
RightHand: GetWeaponItemByCode("jav"),
Shield: GetArmorItemByCode("buc"),
},
d2enum.HeroDruid: {
RightHand: GetWeaponItemByCode("clb"),
Shield: GetArmorItemByCode("buc"),
},
}
}