OpenDiablo2/d2audio/audio_provider.go

83 lines
1.8 KiB
Go

package d2audio
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2asset"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/wav"
)
// Manager provides sound
type Manager struct {
audioContext *audio.Context // The Audio context
bgmAudio *audio.Player // The audio player
lastBgm string
sfxVolume float64
bgmVolume float64
}
// CreateManager creates a sound provider
func CreateManager() *Manager {
result := &Manager{}
audioContext, err := audio.NewContext(44100)
if err != nil {
log.Fatal(err)
}
result.audioContext = audioContext
return result
}
// PlayBGM plays an infinitely looping background track
func (v *Manager) PlayBGM(song string) {
if v.lastBgm == song {
return
}
v.lastBgm = song
if song == "" && v.bgmAudio != nil && v.bgmAudio.IsPlaying() {
_ = v.bgmAudio.Pause()
return
}
go func() {
if v.bgmAudio != nil {
err := v.bgmAudio.Close()
if err != nil {
log.Panic(err)
}
}
audioData, err := d2asset.LoadFile(song)
if err != nil {
panic(err)
}
d, err := wav.Decode(v.audioContext, audio.BytesReadSeekCloser(audioData))
if err != nil {
log.Fatal(err)
}
s := audio.NewInfiniteLoop(d, d.Length())
v.bgmAudio, err = audio.NewPlayer(v.audioContext, s)
if err != nil {
log.Fatal(err)
}
v.bgmAudio.SetVolume(v.bgmVolume)
// Play the infinite-length stream. This never ends.
err = v.bgmAudio.Rewind()
if err != nil {
panic(err)
}
err = v.bgmAudio.Play()
if err != nil {
panic(err)
}
}()
}
func (v *Manager) LoadSoundEffect(sfx string) *SoundEffect {
result := CreateSoundEffect(sfx, v.audioContext, v.sfxVolume)
return result
}
func (v *Manager) SetVolumes(bgmVolume, sfxVolume float64) {
v.sfxVolume = sfxVolume
v.bgmVolume = bgmVolume
}