OpenDiablo2/d2asset/asset_manager.go

182 lines
4.4 KiB
Go

package d2asset
import (
"errors"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2corecommon"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2cof"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2term"
)
const (
// In megabytes
ArchiveBudget = 1024 * 1024 * 512
FileBudget = 1024 * 1024 * 32
// In counts
PaletteBudget = 64
AnimationBudget = 64
)
var (
ErrHasInit error = errors.New("asset system is already initialized")
ErrNoInit error = errors.New("asset system is not initialized")
)
type assetManager struct {
archiveManager *archiveManager
fileManager *fileManager
paletteManager *paletteManager
animationManager *animationManager
}
var singleton *assetManager
func Initialize(config *d2corecommon.Configuration) error {
if singleton != nil {
return ErrHasInit
}
var (
archiveManager = createArchiveManager(config)
fileManager = createFileManager(config, archiveManager)
paletteManager = createPaletteManager()
animationManager = createAnimationManager()
)
singleton = &assetManager{
archiveManager,
fileManager,
paletteManager,
animationManager,
}
d2term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) {
if verbose {
d2term.OutputInfo("asset manager verbose logging enabled")
} else {
d2term.OutputInfo("asset manager verbose logging disabled")
}
archiveManager.cache.verbose = verbose
fileManager.cache.verbose = verbose
paletteManager.cache.verbose = verbose
animationManager.cache.verbose = verbose
})
d2term.BindAction("assetstat", "display asset manager cache statistics", func() {
d2term.OutputInfo("archive cache: %f%%", float64(archiveManager.cache.weight)/float64(archiveManager.cache.budget)*100.0)
d2term.OutputInfo("file cache: %f%%", float64(fileManager.cache.weight)/float64(fileManager.cache.budget)*100.0)
d2term.OutputInfo("palette cache: %f%%", float64(paletteManager.cache.weight)/float64(paletteManager.cache.budget)*100.0)
d2term.OutputInfo("animation cache: %f%%", float64(animationManager.cache.weight)/float64(animationManager.cache.budget)*100.0)
})
d2term.BindAction("assetclear", "clear asset manager cache", func() {
archiveManager.cache.clear()
fileManager.cache.clear()
paletteManager.cache.clear()
animationManager.cache.clear()
})
return nil
}
func Shutdown() {
singleton = nil
}
func LoadArchive(archivePath string) (*d2mpq.MPQ, error) {
if singleton == nil {
return nil, ErrNoInit
}
return singleton.archiveManager.loadArchive(archivePath)
}
func LoadFile(filePath string) ([]byte, error) {
if singleton == nil {
return nil, ErrNoInit
}
data, err := singleton.fileManager.loadFile(filePath)
if err != nil {
log.Printf("error loading file %s (%v)", filePath, err.Error())
}
return data, err
}
func FileExists(filePath string) (bool, error) {
if singleton == nil {
return false, ErrNoInit
}
return singleton.fileManager.fileExists(filePath)
}
func LoadAnimation(animationPath, palettePath string) (*Animation, error) {
return LoadAnimationWithTransparency(animationPath, palettePath, 255)
}
func LoadAnimationWithTransparency(animationPath, palettePath string, transparency int) (*Animation, error) {
if singleton == nil {
return nil, ErrNoInit
}
return singleton.animationManager.loadAnimation(animationPath, palettePath, transparency)
}
func LoadComposite(object *d2datadict.ObjectLookupRecord, palettePath string) (*Composite, error) {
return createComposite(object, palettePath), nil
}
func loadPalette(palettePath string) (*d2datadict.PaletteRec, error) {
if singleton == nil {
return nil, ErrNoInit
}
return singleton.paletteManager.loadPalette(palettePath)
}
func loadDC6(dc6Path, palettePath string) (*d2dc6.DC6File, error) {
dc6Data, err := LoadFile(dc6Path)
if err != nil {
return nil, err
}
paletteData, err := loadPalette(palettePath)
if err != nil {
return nil, err
}
dc6, err := d2dc6.LoadDC6(dc6Data, *paletteData)
if err != nil {
return nil, err
}
return &dc6, nil
}
func loadDCC(dccPath string) (*d2dcc.DCC, error) {
dccData, err := LoadFile(dccPath)
if err != nil {
return nil, err
}
return d2dcc.LoadDCC(dccData)
}
func loadCOF(cofPath string) (*d2cof.COF, error) {
cofData, err := LoadFile(cofPath)
if err != nil {
return nil, err
}
return d2cof.LoadCOF(cofData)
}