OpenDiablo2/d2asset/animation_manager.go

62 lines
1.3 KiB
Go

package d2asset
import (
"errors"
"fmt"
"path/filepath"
"strings"
)
type animationManager struct {
cache *cache
}
func createAnimationManager() *animationManager {
return &animationManager{cache: createCache(AnimationBudget)}
}
func (sm *animationManager) loadAnimation(animationPath, palettePath string, transparency int) (*Animation, error) {
cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, transparency)
if animation, found := sm.cache.retrieve(cachePath); found {
return animation.(*Animation).clone(), nil
}
var animation *Animation
switch strings.ToLower(filepath.Ext(animationPath)) {
case ".dc6":
dc6, err := loadDC6(animationPath, palettePath)
if err != nil {
return nil, err
}
animation, err = createAnimationFromDC6(dc6)
if err != nil {
return nil, err
}
case ".dcc":
dcc, err := loadDCC(animationPath)
if err != nil {
return nil, err
}
palette, err := loadPalette(palettePath)
if err != nil {
return nil, err
}
animation, err = createAnimationFromDCC(dcc, palette, transparency)
if err != nil {
return nil, err
}
default:
return nil, errors.New("unknown animation format")
}
if err := sm.cache.insert(cachePath, animation.clone(), 1); err != nil {
return nil, err
}
return animation, nil
}