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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 09:25:57 -05:00
OpenDiablo2/d2game/d2player/binding_layout.go
Julien Ganichot 0d691dbffa
Key binding menu (#918)
* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar

* Feat(Hotkeys): WIP Adds a lot of things

* Feat(KeyBindingMenu): WIP Adds logic to binding

* Feat(KeyBindingMenu): Fixes assignment logic

* Feat(KeyBindingMenu): Adds buttons logic

* Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box

* Feat(KeyBindingMenu): Adds label blinking cap

* Feat(KeyBindingMenu): Removes commented func

* Feat(KeyBindingMenu): Fixes lint errors and refactors a bit

* Feat(KeyBindingMenu): Corrects few minor things from Grave

* Feat(KeyBindingMenu): removes forgotten key to string mapping
2020-11-13 12:03:30 -08:00

92 lines
2.1 KiB
Go

package d2player
import (
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
)
type bindingLayout struct {
wrapperLayout *d2gui.Layout
descLayout *d2gui.Layout
descLabel *d2gui.Label
primaryLayout *d2gui.Layout
primaryLabel *d2gui.Label
secondaryLayout *d2gui.Layout
secondaryLabel *d2gui.Label
binding *KeyBinding
gameEvent d2enum.GameEvent
}
func (l *bindingLayout) setTextAndColor(layout *d2gui.Label, text string, col color.RGBA) error {
if err := layout.SetText(text); err != nil {
return err
}
if err := layout.SetColor(col); err != nil {
return err
}
return nil
}
func (l *bindingLayout) SetPrimaryBindingTextAndColor(text string, col color.RGBA) error {
return l.setTextAndColor(l.primaryLabel, text, col)
}
func (l *bindingLayout) SetSecondaryBindingTextAndColor(text string, col color.RGBA) error {
return l.setTextAndColor(l.secondaryLabel, text, col)
}
func (l *bindingLayout) Reset() error {
if err := l.descLabel.SetIsHovered(false); err != nil {
return err
}
if err := l.primaryLabel.SetIsHovered(false); err != nil {
return err
}
if err := l.secondaryLabel.SetIsHovered(false); err != nil {
return err
}
l.primaryLabel.SetIsBlinking(false)
l.secondaryLabel.SetIsBlinking(false)
return nil
}
func (l *bindingLayout) isInLayoutRect(x, y int, targetLayout *d2gui.Layout) bool {
targetW, targetH := targetLayout.GetSize()
targetX, targetY := targetLayout.Sx, targetLayout.Sy
if x >= targetX && x <= targetX+targetW && y >= targetY && y <= targetY+targetH {
return true
}
return false
}
func (l *bindingLayout) GetPointedLayoutAndLabel(x, y int) (d2enum.GameEvent, KeyBindingType) {
if l.isInLayoutRect(x, y, l.descLayout) {
return l.gameEvent, KeyBindingTypePrimary
}
if l.primaryLayout != nil {
if l.isInLayoutRect(x, y, l.primaryLayout) {
return l.gameEvent, KeyBindingTypePrimary
}
}
if l.secondaryLayout != nil {
if l.isInLayoutRect(x, y, l.secondaryLayout) {
return l.gameEvent, KeyBindingTypeSecondary
}
}
return defaultGameEvent, KeyBindingTypeNone
}