mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 09:47:18 -05:00
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using OpenDiablo2.Common.Exceptions;
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namespace OpenDiablo2.Common.Models
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{
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public sealed class MPQFont
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{
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public ImageSet FontImageSet { get; internal set; }
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public Dictionary<char, Size> CharacterMetric { get; internal set; } = new Dictionary<char, Size>();
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public static MPQFont LoadFromStream(Stream fontStream, Stream tableStream)
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{
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var result = new MPQFont
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{
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FontImageSet = ImageSet.LoadFromStream(fontStream)
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};
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var br = new BinaryReader(tableStream);
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var wooCheck = Encoding.UTF8.GetString(br.ReadBytes(4));
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if (wooCheck != "Woo!")
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throw new OpenDiablo2Exception("Error loading font. Missing the Woo!");
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br.ReadBytes(8);
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while (tableStream.Position < tableStream.Length)
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{
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br.ReadBytes(3);
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var size = new Size(br.ReadByte(), br.ReadByte());
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br.ReadBytes(3);
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var charCode = (char)br.ReadByte();
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result.CharacterMetric[charCode] = size;
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br.ReadBytes(5);
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}
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return result;
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}
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}
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}
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