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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-02 03:35:23 +00:00
OpenDiablo2/OpenDiablo2.Common/Models/MPQDT1.cs

201 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common.Exceptions;
namespace OpenDiablo2.Common.Models
{
public sealed class MPQDT1Block
{
public Int16 PositionX { get; internal set; }
public Int16 PositionY { get; internal set; }
public byte GridX { get; internal set; }
public byte GridY { get; internal set; }
public Int16 Format { get; internal set; }
public Int32 Length { get; internal set; }
public Int32 FileOffset { get; internal set; }
public Int16[] PixelData { get; internal set; }
}
public sealed class MPQDT1Tile
{
public Guid Id { get; set; } = Guid.NewGuid();
public Int32 Direction { get; internal set; }
public Int16 RoofHeight { get; internal set; }
public byte SoundIndex { get; internal set; }
public bool Animated { get; internal set; }
public int Height { get; internal set; }
public int Width { get; internal set; }
public Int32 Orientation { get; internal set; }
public Int32 MainIndex { get; internal set; }
public Int32 SubIndex { get; internal set; }
public Int32 RarityOrFrameIndex { get; internal set; }// Frame index if animated floor tile
public byte[] SubTileFlags { get; internal set; } = new byte[25];
public Int32 BlockHeadersPointer { get; internal set; } // Pointer to block headers for this tile
public Int32 BlockDataLength { get; internal set; } // Block headers + block data of this tile
public Int32 NumberOfBlocks { get; internal set; }
public MPQDT1Block[] Blocks { get; internal set; }
}
public sealed class MPQDT1
{
public Int32 X1 { get; private set; }
public Int32 X2 { get; private set; }
public Int32 NumberOfTiles { get; private set; }
public MPQDT1Tile[] Tiles { get; private set; }
private readonly Int32 tileHeaderOffset;
public MPQDT1(Stream stream)
{
var br = new BinaryReader(stream);
X1 = br.ReadInt32();
X2 = br.ReadInt32();
stream.Seek(268, SeekOrigin.Begin); // Skip useless header info
NumberOfTiles = br.ReadInt32();
tileHeaderOffset = br.ReadInt32();
ReadTiles(br);
ReadBlockHeaders(br);
ReadBlockGraphics(br);
}
private void ReadTiles(BinaryReader br)
{
Tiles = new MPQDT1Tile[NumberOfTiles];
for (int tileIndex = 0; tileIndex < NumberOfTiles; tileIndex++)
{
br.BaseStream.Seek(tileHeaderOffset + (tileIndex * 96), SeekOrigin.Begin);
Tiles[tileIndex] = new MPQDT1Tile();
var tile = Tiles[tileIndex];
tile.Direction = br.ReadInt32();
tile.RoofHeight = br.ReadInt16();
tile.SoundIndex = br.ReadByte();
tile.Animated = br.ReadByte() == 1;
tile.Height = br.ReadInt32();
tile.Width = br.ReadInt32();
br.ReadBytes(4);
tile.Orientation = br.ReadInt32();
tile.MainIndex = br.ReadInt32();
tile.SubIndex = br.ReadInt32();
tile.RarityOrFrameIndex = br.ReadInt32();
br.ReadBytes(4);
for (int i = 0; i < 25; i++)
tile.SubTileFlags[i] = br.ReadByte();
br.ReadBytes(7);
tile.BlockHeadersPointer = br.ReadInt32();
tile.BlockDataLength = br.ReadInt32();
tile.NumberOfBlocks = br.ReadInt32();
br.ReadBytes(12);
}
}
private void ReadBlockHeaders(BinaryReader br)
{
for (int tileIndex = 0; tileIndex < NumberOfTiles; tileIndex++)
{
var tile = Tiles[tileIndex];
tile.Blocks = new MPQDT1Block[tile.NumberOfBlocks];
for (int blockIndex = 0; blockIndex < tile.NumberOfBlocks; blockIndex++)
{
br.BaseStream.Seek(tile.BlockHeadersPointer + (blockIndex * 20), SeekOrigin.Begin);
tile.Blocks[blockIndex] = new MPQDT1Block();
var block = tile.Blocks[blockIndex];
block.PositionX = br.ReadInt16();
block.PositionY = br.ReadInt16();
br.ReadBytes(2);
block.GridX = br.ReadByte();
block.GridX = br.ReadByte();
block.Format = br.ReadInt16();
block.Length = br.ReadInt32();
br.ReadBytes(2);
block.FileOffset = br.ReadInt32();
}
}
}
private void ReadBlockGraphics(BinaryReader br)
{
for (int tileIndex = 0; tileIndex < NumberOfTiles; tileIndex++)
{
for (int blockIndex = 0; blockIndex < Tiles[tileIndex].NumberOfBlocks; blockIndex++)
{
var block = Tiles[tileIndex].Blocks[blockIndex];
br.BaseStream.Seek(Tiles[tileIndex].BlockHeadersPointer + block.FileOffset, SeekOrigin.Begin);
if (block.Format == 1)
{
// 3D isometric block
if (block.Length != 256)
throw new OpenDiablo2Exception($"Expected exactly 256 bytes of data, but got {block.Length} instead!");
int x = 0;
int y = 0;
int n = 0;
int[] xjump = { 14, 12, 10, 8, 6, 4, 2, 0, 2, 4, 6, 8, 10, 12, 14 };
int[] nbpix = { 4, 8, 12, 16, 20, 24, 28, 32, 28, 24, 20, 16, 12, 8, 4 };
var length = 256;
block.PixelData = new Int16[32 * 32];
while (length > 0)
{
x = xjump[y];
n = nbpix[y];
length -= n;
while (n > 0)
{
block.PixelData[x + (y * 32)] = br.ReadByte();
x++;
n--;
}
y++;
}
}
else
{
// RLE block
var length = block.Length;
byte b1;
byte b2;
int x = 0;
int y = 0;
block.PixelData = new Int16[32 * 32];
while (length > 0)
{
b1 = br.ReadByte();
b2 = br.ReadByte();
length -= 2;
if (b1 + b2 == 0)
{
x = 0;
y++;
continue;
}
x += b1;
length -= b2;
while (b2 > 0)
{
block.PixelData[x + (y * 32)] = br.ReadByte();
x++;
b2--;
}
}
}
}
}
}
}
}