mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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43 lines
2.3 KiB
C#
43 lines
2.3 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using OpenDiablo2.Common.Enums;
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namespace OpenDiablo2.Common.Models
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{
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public class ItemContainerLayout
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{
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public string ResourceName { get; internal set; }
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public string PaletteName { get; internal set; } = Palettes.Units;
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public int BaseFrame { get; internal set; } = 0;
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public static ImmutableDictionary<eItemContainerType, ItemContainerLayout> Values { get; } = new Dictionary<eItemContainerType, ItemContainerLayout>
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{
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{eItemContainerType.Helm, new ItemContainerLayout { ResourceName = ResourcePaths.HelmGlovePlaceholder, BaseFrame = 1 } },
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{eItemContainerType.Amulet, new ItemContainerLayout{ ResourceName = ResourcePaths.RingAmuletPlaceholder } },
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{eItemContainerType.Armor, new ItemContainerLayout { ResourceName = ResourcePaths.ArmorPlaceholder } },
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{eItemContainerType.Weapon, new ItemContainerLayout { ResourceName = ResourcePaths.WeaponsPlaceholder } },
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{eItemContainerType.Belt, new ItemContainerLayout { ResourceName = ResourcePaths.BeltPlaceholder } },
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{eItemContainerType.Ring, new ItemContainerLayout { ResourceName = ResourcePaths.RingAmuletPlaceholder, BaseFrame = 1 } },
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{eItemContainerType.Glove, new ItemContainerLayout { ResourceName = ResourcePaths.HelmGlovePlaceholder } },
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{eItemContainerType.Boots, new ItemContainerLayout { ResourceName = ResourcePaths.BootsPlaceholder } },
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}.ToImmutableDictionary();
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}
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}
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