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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-05 09:47:18 -05:00
OpenDiablo2/OpenDiablo2.Common/Enums/eLevelId.cs

68 lines
1.9 KiB
C#

using OpenDiablo2.Common.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OpenDiablo2.Common.Enums
{
public enum eLevelId
{
None,
Act1_Town1 = 1,
Act1_CaveTreasure2 = 13,
Act1_CaveTreasure3 = 14,
Act1_CaveTreasure4 = 15,
Act1_CaveTreasure5 = 16,
Act1_CryptCountessX = 25,
Act1_Tower2 = 20,
Act1_MonFront = 26,
Act1_Courtyard1 = 27,
Act1_Courtyard2 = 32,
Act1_Cathedral = 33,
Act1_Andariel = 37,
Act1_Tristram = 38,
Act2_Town = 40,
Act2_Harem = 50,
Act2_DurielsLair = 73,
Act3_Town = 75,
Act3_DungeonTreasure1 = 90,
Act3_DungeonTreasure2 = 91,
Act3_SewerTreasureX = 93,
Act3_Temple1 = 94,
Act3_Temple2 = 95,
Act3_Temple3 = 96,
Act3_Temple4 = 97,
Act3_Temple5 = 98,
Act3_Temple6 = 99,
Act3_MephistoComplex = 102,
Act4_Fortress = 103,
Act5_Town = 109,
Act5_TempleFinalRoom = 124,
Act5_ThroneRoom = 131,
Act5_WorldStone = 132,
Act5_TempleEntrance = 121,
Act5_BaalEntrance = 120,
}
public static class ELevelIdHelper
{
public static string GenerateEnum(List<LevelPreset> levelPresets)
{
var output = new StringBuilder();
foreach (LevelPreset lp in levelPresets)
{
// need to convert e.g. 'Act 1 - Town 1' to 'Act1_Town'
if (lp.LevelId == 0)
{
continue;
}
string name = lp.Name.Replace(" - ", "_").Replace(" ", "").Replace("'", "");
output.AppendLine($"{name}={lp.LevelId}");
}
return output.ToString();
}
}
}