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https://github.com/OpenDiablo2/OpenDiablo2
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1c2b4869a1
* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
58 lines
1.2 KiB
Go
58 lines
1.2 KiB
Go
package d2core
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import (
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"log"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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)
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type InventoryItemArmor struct {
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inventorySizeX int
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inventorySizeY int
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itemName string
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itemCode string
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armorClass string
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}
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func GetArmorItemByCode(code string) InventoryItemArmor {
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result := d2datadict.Armors[code]
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if result == nil {
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log.Fatalf("Could not find armor entry for code '%s'", code)
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}
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return InventoryItemArmor{
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inventorySizeX: result.InventoryWidth,
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inventorySizeY: result.InventoryHeight,
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itemName: result.Name,
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itemCode: result.Code,
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armorClass: "lit", // TODO: Where does this come from?
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}
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}
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func (v InventoryItemArmor) GetArmorClass() string {
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if v.itemCode == "" {
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return "lit"
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}
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return v.armorClass
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}
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func (v InventoryItemArmor) GetInventoryItemName() string {
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return v.itemName
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}
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func (v InventoryItemArmor) GetInventoryItemType() d2enum.InventoryItemType {
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return d2enum.InventoryItemTypeArmor
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}
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func (v InventoryItemArmor) GetInventoryGridSize() (int, int) {
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return v.inventorySizeX, v.inventorySizeY
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}
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func (v InventoryItemArmor) Serialize() []byte {
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return []byte{}
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}
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func (v InventoryItemArmor) GetItemCode() string {
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return v.itemCode
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}
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