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https://github.com/OpenDiablo2/OpenDiablo2
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1c2b4869a1
* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
49 lines
1.5 KiB
Go
49 lines
1.5 KiB
Go
package d2core
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import (
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/hajimehoshi/ebiten"
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)
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type Hero struct {
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AnimatedEntity d2render.AnimatedEntity
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Equipment CharacterEquipment
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mode d2enum.AnimationMode
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direction int
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}
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func CreateHero(x, y int32, direction int, heroType d2enum.Hero, equipment CharacterEquipment, fileProvider d2interface.FileProvider) *Hero {
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result := &Hero{
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AnimatedEntity: d2render.CreateAnimatedEntity(x, y, &d2datadict.ObjectLookupRecord{
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Mode: d2enum.AnimationModePlayerNeutral.String(),
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Base: "/data/global/chars",
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Token: heroType.GetToken(),
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Class: equipment.RightHand.GetWeaponClass(),
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SH: equipment.Shield.GetItemCode(),
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// TODO: Offhand class?
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HD: equipment.Head.GetArmorClass(),
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TR: equipment.Torso.GetArmorClass(),
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LG: equipment.Legs.GetArmorClass(),
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RA: equipment.RightArm.GetArmorClass(),
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LA: equipment.LeftArm.GetArmorClass(),
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RH: equipment.RightHand.GetItemCode(),
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LH: equipment.LeftHand.GetItemCode(),
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},
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fileProvider,
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d2enum.Units,
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),
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Equipment: equipment,
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mode: d2enum.AnimationModePlayerTownNeutral,
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direction: direction,
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}
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result.AnimatedEntity.SetMode(result.mode.String(), equipment.RightHand.GetWeaponClass(), direction)
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return result
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}
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func (v *Hero) Render(target *ebiten.Image, offsetX, offsetY int) {
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v.AnimatedEntity.Render(target, offsetX, offsetY)
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}
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