mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 17:27:16 -05:00
5e1725dd7d
* camera offset for ui panels : added maprenderer viewport to be aligned left or right calling alignement on keyPress in game_controls * check if already aligned * fix bugs -forgot to assign alignement -defaultScreenRect instead of screenRect because of issue mentionned in original comment * remove config.json and replace go.mod line * removing duplicate import of d2common replacing all dh to d2common * remove useless breaks from switch statement * better range when value unused + prettying import * item_affix rewrite using return values instead of pointer references in arguments * ebiten deprecated calls * small fixes
110 lines
2.5 KiB
Go
110 lines
2.5 KiB
Go
package ebiten
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import (
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"image"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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)
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type Renderer struct {
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renderCallback func(surface d2render.Surface) error
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}
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func (r *Renderer) Update(screen *ebiten.Image) error {
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err := r.renderCallback(&ebitenSurface{image: screen})
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if err != nil {
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return err
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}
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return nil
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}
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func (r *Renderer) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return 800, 600
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}
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func CreateRenderer() (*Renderer, error) {
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result := &Renderer{}
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config := d2config.Get()
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ebiten.SetCursorMode(ebiten.CursorModeHidden)
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ebiten.SetFullscreen(config.FullScreen)
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ebiten.SetRunnableOnUnfocused(config.RunInBackground)
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ebiten.SetVsyncEnabled(config.VsyncEnabled)
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ebiten.SetMaxTPS(config.TicksPerSecond)
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return result, nil
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}
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func (*Renderer) GetRendererName() string {
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return "Ebiten"
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}
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func (*Renderer) SetWindowIcon(fileName string) {
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_, iconImage, err := ebitenutil.NewImageFromFile(fileName, ebiten.FilterLinear)
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if err == nil {
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ebiten.SetWindowIcon([]image.Image{iconImage})
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}
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}
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func (r *Renderer) IsDrawingSkipped() bool {
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return ebiten.IsDrawingSkipped()
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}
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func (r *Renderer) Run(f func(surface d2render.Surface) error, width, height int, title string) error {
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r.renderCallback = f
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ebiten.SetWindowTitle(title)
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowSize(width, height)
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return ebiten.RunGame(r)
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}
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func (r *Renderer) CreateSurface(surface d2render.Surface) (d2render.Surface, error) {
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result := &ebitenSurface{
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image: surface.(*ebitenSurface).image,
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stateCurrent: surfaceState{
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filter: ebiten.FilterNearest,
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mode: ebiten.CompositeModeSourceOver,
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},
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}
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return result, nil
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}
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func (r *Renderer) NewSurface(width, height int, filter d2render.Filter) (d2render.Surface, error) {
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ebitenFilter := d2ToEbitenFilter(filter)
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img, err := ebiten.NewImage(width, height, ebitenFilter)
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if err != nil {
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return nil, err
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}
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result := &ebitenSurface{image: img}
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return result, nil
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}
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func (r *Renderer) IsFullScreen() bool {
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return ebiten.IsFullscreen()
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}
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func (r *Renderer) SetFullScreen(fullScreen bool) {
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ebiten.SetFullscreen(fullScreen)
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}
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func (r *Renderer) SetVSyncEnabled(vsync bool) {
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ebiten.SetVsyncEnabled(vsync)
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}
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func (r *Renderer) GetVSyncEnabled() bool {
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return ebiten.IsVsyncEnabled()
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}
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func (r *Renderer) GetCursorPos() (int, int) {
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return ebiten.CursorPosition()
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}
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func (r *Renderer) CurrentFPS() float64 {
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return ebiten.CurrentFPS()
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}
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