OpenDiablo2/d2core/d2gui/widget.go

154 lines
3.1 KiB
Go

package d2gui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
type MouseHandler func(d2interface.MouseEvent)
type MouseMoveHandler func(d2interface.MouseMoveEvent)
type widget interface {
render(target d2interface.Surface) error
advance(elapsed float64) error
onMouseMove(event d2interface.MouseMoveEvent) bool
onMouseEnter(event d2interface.MouseMoveEvent) bool
onMouseLeave(event d2interface.MouseMoveEvent) bool
onMouseOver(event d2interface.MouseMoveEvent) bool
onMouseButtonDown(event d2interface.MouseEvent) bool
onMouseButtonUp(event d2interface.MouseEvent) bool
onMouseButtonClick(event d2interface.MouseEvent) bool
getPosition() (int, int)
setOffset(x, y int)
getSize() (int, int)
getLayer() int
isVisible() bool
isExpanding() bool
}
type widgetBase struct {
x int
y int
layer int
visible bool
expanding bool
offsetX int
offsetY int
mouseEnterHandler MouseMoveHandler
mouseLeaveHandler MouseMoveHandler
mouseClickHandler MouseHandler
}
func (w *widgetBase) SetPosition(x, y int) {
w.x = x
w.y = y
}
func (w *widgetBase) GetPosition() (int, int) {
return w.x, w.y
}
func (w *widgetBase) GetOffset() (int, int) {
return w.offsetX, w.offsetY
}
func (w *widgetBase) setOffset(x, y int) {
w.offsetX = x
w.offsetY = y
}
func (w *widgetBase) SetLayer(layer int) {
w.layer = layer
}
func (w *widgetBase) SetVisible(visible bool) {
w.visible = visible
}
func (w *widgetBase) SetExpanding(expanding bool) {
w.expanding = expanding
}
func (w *widgetBase) SetMouseEnterHandler(handler MouseMoveHandler) {
w.mouseEnterHandler = handler
}
func (w *widgetBase) SetMouseLeaveHandler(handler MouseMoveHandler) {
w.mouseLeaveHandler = handler
}
func (w *widgetBase) SetMouseClickHandler(handler MouseHandler) {
w.mouseClickHandler = handler
}
func (w *widgetBase) getPosition() (int, int) {
return w.x, w.y
}
func (w *widgetBase) getSize() (int, int) {
return 0, 0
}
func (w *widgetBase) getLayer() int {
return w.layer
}
func (w *widgetBase) isVisible() bool {
return w.visible
}
func (w *widgetBase) isExpanding() bool {
return w.expanding
}
func (w *widgetBase) render(target d2interface.Surface) error {
return nil
}
func (w *widgetBase) advance(elapsed float64) error {
return nil
}
func (w *widgetBase) onMouseEnter(event d2interface.MouseMoveEvent) bool {
if w.mouseEnterHandler != nil {
w.mouseEnterHandler(event)
}
return false
}
func (w *widgetBase) onMouseLeave(event d2interface.MouseMoveEvent) bool {
if w.mouseLeaveHandler != nil {
w.mouseLeaveHandler(event)
}
return false
}
func (w *widgetBase) onMouseButtonClick(event d2interface.MouseEvent) bool {
if w.mouseClickHandler != nil {
w.mouseClickHandler(event)
}
return false
}
func (w *widgetBase) onMouseMove(event d2interface.MouseMoveEvent) bool {
return false
}
func (w *widgetBase) onMouseOver(event d2interface.MouseMoveEvent) bool {
return false
}
func (w *widgetBase) onMouseButtonDown(event d2interface.MouseEvent) bool {
return false
}
func (w *widgetBase) onMouseButtonUp(event d2interface.MouseEvent) bool {
return false
}