OpenDiablo2/d2common/d2fileformats/d2dc6/dc6.go

275 lines
5.2 KiB
Go

package d2dc6
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
)
const (
endOfScanLine = 0x80
maxRunLength = 0x7f
terminationSize = 4
terminatorSize = 3
)
type scanlineState int
const (
endOfLine scanlineState = iota
runOfTransparentPixels
runOfOpaquePixels
)
// DC6 represents a DC6 file.
type DC6 struct {
Version int32
Flags uint32
Encoding uint32
Termination []byte // 4 bytes
Directions uint32
FramesPerDirection uint32
FramePointers []uint32 // size is Directions*FramesPerDirection
Frames []*DC6Frame // size is Directions*FramesPerDirection
}
// New creates a new, empty DC6
func New() *DC6 {
result := &DC6{
Version: 0,
Flags: 0,
Encoding: 0,
Termination: make([]byte, 4),
Directions: 0,
FramesPerDirection: 0,
FramePointers: make([]uint32, 0),
Frames: make([]*DC6Frame, 0),
}
return result
}
// Load loads a dc6 animation
func Load(data []byte) (*DC6, error) {
d := New()
err := d.Unmarshal(data)
if err != nil {
return nil, err
}
return d, nil
}
// Unmarshal converts bite slice into DC6 structure
func (d *DC6) Unmarshal(data []byte) error {
var err error
r := d2datautils.CreateStreamReader(data)
err = d.loadHeader(r)
if err != nil {
return err
}
frameCount := int(d.Directions * d.FramesPerDirection)
d.FramePointers = make([]uint32, frameCount)
for i := 0; i < frameCount; i++ {
d.FramePointers[i], err = r.ReadUInt32()
if err != nil {
return err
}
}
d.Frames = make([]*DC6Frame, frameCount)
if err := d.loadFrames(r); err != nil {
return err
}
return nil
}
func (d *DC6) loadHeader(r *d2datautils.StreamReader) error {
var err error
if d.Version, err = r.ReadInt32(); err != nil {
return err
}
if d.Flags, err = r.ReadUInt32(); err != nil {
return err
}
if d.Encoding, err = r.ReadUInt32(); err != nil {
return err
}
if d.Termination, err = r.ReadBytes(terminationSize); err != nil {
return err
}
if d.Directions, err = r.ReadUInt32(); err != nil {
return err
}
if d.FramesPerDirection, err = r.ReadUInt32(); err != nil {
return err
}
return nil
}
func (d *DC6) loadFrames(r *d2datautils.StreamReader) error {
var err error
for i := 0; i < len(d.FramePointers); i++ {
frame := &DC6Frame{}
if frame.Flipped, err = r.ReadUInt32(); err != nil {
return err
}
if frame.Width, err = r.ReadUInt32(); err != nil {
return err
}
if frame.Height, err = r.ReadUInt32(); err != nil {
return err
}
if frame.OffsetX, err = r.ReadInt32(); err != nil {
return err
}
if frame.OffsetY, err = r.ReadInt32(); err != nil {
return err
}
if frame.Unknown, err = r.ReadUInt32(); err != nil {
return err
}
if frame.NextBlock, err = r.ReadUInt32(); err != nil {
return err
}
if frame.Length, err = r.ReadUInt32(); err != nil {
return err
}
if frame.FrameData, err = r.ReadBytes(int(frame.Length)); err != nil {
return err
}
if frame.Terminator, err = r.ReadBytes(terminatorSize); err != nil {
return err
}
d.Frames[i] = frame
}
return nil
}
// Marshal encodes dc6 animation back into byte slice
func (d *DC6) Marshal() []byte {
sw := d2datautils.CreateStreamWriter()
// Encode header
sw.PushInt32(d.Version)
sw.PushUint32(d.Flags)
sw.PushUint32(d.Encoding)
sw.PushBytes(d.Termination...)
sw.PushUint32(d.Directions)
sw.PushUint32(d.FramesPerDirection)
// load frames
for _, i := range d.FramePointers {
sw.PushUint32(i)
}
for i := range d.Frames {
sw.PushUint32(d.Frames[i].Flipped)
sw.PushUint32(d.Frames[i].Width)
sw.PushUint32(d.Frames[i].Height)
sw.PushInt32(d.Frames[i].OffsetX)
sw.PushInt32(d.Frames[i].OffsetY)
sw.PushUint32(d.Frames[i].Unknown)
sw.PushUint32(d.Frames[i].NextBlock)
sw.PushUint32(d.Frames[i].Length)
sw.PushBytes(d.Frames[i].FrameData...)
sw.PushBytes(d.Frames[i].Terminator...)
}
return sw.GetBytes()
}
// DecodeFrame decodes the given frame to an indexed color texture
func (d *DC6) DecodeFrame(frameIndex int) []byte {
frame := d.Frames[frameIndex]
indexData := make([]byte, frame.Width*frame.Height)
x := 0
y := int(frame.Height) - 1
offset := 0
loop: // this is a label for the loop, so the switch can break the loop (and not the switch)
for {
b := int(frame.FrameData[offset])
offset++
switch scanlineType(b) {
case endOfLine:
if y == 0 {
break loop
}
y--
x = 0
case runOfTransparentPixels:
transparentPixels := b & maxRunLength
x += transparentPixels
case runOfOpaquePixels:
for i := 0; i < b; i++ {
indexData[x+y*int(frame.Width)+i] = frame.FrameData[offset]
offset++
}
x += b
}
}
return indexData
}
func scanlineType(b int) scanlineState {
if b == endOfScanLine {
return endOfLine
}
if (b & endOfScanLine) > 0 {
return runOfTransparentPixels
}
return runOfOpaquePixels
}
// Clone creates a copy of the DC6
func (d *DC6) Clone() *DC6 {
clone := *d
copy(clone.Termination, d.Termination)
copy(clone.FramePointers, d.FramePointers)
clone.Frames = make([]*DC6Frame, len(d.Frames))
for i := range d.Frames {
cloneFrame := *d.Frames[i]
clone.Frames[i] = &cloneFrame
}
return &clone
}