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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-27 21:56:19 -04:00
OpenDiablo2/d2core/d2ui
juander 622bc832d3 d2player/skilltree: Move every element to widgets
the uiManager now handles every element of the ui, so we don't need to
render elements manually in game_controls. Now we can also use
widget_groups to simplify handling the opening/closing of the panel.
2020-11-09 18:26:34 +01:00
..
button.go d2ui/label: Refactor Render() to RenderNoError() 2020-11-09 18:26:28 +01:00
checkbox.go d2core/d2ui: Add checks to all widgets if they implement Widget 2020-11-09 18:13:17 +01:00
color_tokens.go d2ui refactor (#699) 2020-08-06 10:30:23 -04:00
custom_widget.go d2ui: Add a custom widget 2020-11-09 18:13:17 +01:00
d2ui.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
drawable.go d2ui: Add WidgetGroup 2020-11-09 18:13:17 +01:00
frame.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
label.go d2ui/label: Refactor Render() to RenderNoError() 2020-11-09 18:26:28 +01:00
scrollbar.go d2core/d2ui: Add checks to all widgets if they implement Widget 2020-11-09 18:13:17 +01:00
sprite.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
textbox.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
tooltip.go d2ui/label: Refactor Render() to RenderNoError() 2020-11-09 18:26:28 +01:00
ui_manager.go d2ui: Add WidgetGroup 2020-11-09 18:13:17 +01:00
widget_group.go d2ui: Add WidgetGroup 2020-11-09 18:13:17 +01:00
widget.go d2player/skilltree: Move every element to widgets 2020-11-09 18:26:34 +01:00