1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-24 08:05:24 +00:00
OpenDiablo2/d2core/d2records/unique_items_loader.go
gravestench 622186e350
fixed 'dupl' lint errors (#845)
* removed dupl lint errors in d2compression/huffman.go

* remove duplicate code for set/unique item properties

This is a more involved edit. I've added a `PropertyDescriptor`
which is a common struct that should have existed already. The
`PropertyDescriptor` is used to generate property instances, and is common
to item affixes, set items, sets, unique items, and runewords.

This was all to remove duplicate code in d2item/

* removed duplicate code for rare item affixes
2020-10-26 00:38:18 -07:00

136 lines
3.1 KiB
Go

package d2records
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func uniqueItemsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(UniqueItems)
for d.Next() {
record := &UniqueItemRecord{
Name: d.String("index"),
Version: d.Number("version"),
Enabled: d.Number("enabled") == 1,
Ladder: d.Number("ladder") == 1,
Rarity: d.Number("rarity"),
NoLimit: d.Number("nolimit") == 1,
Level: d.Number("lvl"),
RequiredLevel: d.Number("lvl req"),
Code: d.String("code"),
TypeDescription: d.String("*type"),
UberDescription: d.String("*uber"),
SingleCopy: d.Number("carry1") == 1,
CostMultiplier: d.Number("cost mult"),
CostAdd: d.Number("cost add"),
CharacterGfxTransform: d.String("chrtransform"),
InventoryGfxTransform: d.String("invtransform"),
FlippyFile: d.String("flippyfile"),
InventoryFile: d.String("invfile"),
DropSound: d.String("dropsound"),
DropSfxFrame: d.Number("dropsfxframe"),
UseSound: d.String("usesound"),
Properties: [12]*UniqueItemProperty{
{
Code: d.String("prop1"),
Parameter: d.String("par1"),
Min: d.Number("min1"),
Max: d.Number("max1"),
},
{
Code: d.String("prop2"),
Parameter: d.String("par2"),
Min: d.Number("min2"),
Max: d.Number("max2"),
},
{
Code: d.String("prop3"),
Parameter: d.String("par3"),
Min: d.Number("min3"),
Max: d.Number("max3"),
},
{
Code: d.String("prop4"),
Parameter: d.String("par4"),
Min: d.Number("min4"),
Max: d.Number("max4"),
},
{
Code: d.String("prop5"),
Parameter: d.String("par5"),
Min: d.Number("min5"),
Max: d.Number("max5"),
},
{
Code: d.String("prop6"),
Parameter: d.String("par6"),
Min: d.Number("min6"),
Max: d.Number("max6"),
},
{
Code: d.String("prop7"),
Parameter: d.String("par7"),
Min: d.Number("min7"),
Max: d.Number("max7"),
},
{
Code: d.String("prop8"),
Parameter: d.String("par8"),
Min: d.Number("min8"),
Max: d.Number("max8"),
},
{
Code: d.String("prop9"),
Parameter: d.String("par9"),
Min: d.Number("min9"),
Max: d.Number("max9"),
},
{
Code: d.String("prop10"),
Parameter: d.String("par10"),
Min: d.Number("min10"),
Max: d.Number("max10"),
},
{
Code: d.String("prop11"),
Parameter: d.String("par11"),
Min: d.Number("min11"),
Max: d.Number("max11"),
},
{
Code: d.String("prop12"),
Parameter: d.String("par12"),
Min: d.Number("min12"),
Max: d.Number("max12"),
},
},
}
if record.Name == "" {
continue
}
records[record.Name] = record
}
if d.Err != nil {
return d.Err
}
r.Item.Unique = records
log.Printf("Loaded %d unique items", len(records))
return nil
}