mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-15 08:46:08 -05:00
9e58b134e5
* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
38 lines
1.2 KiB
Go
38 lines
1.2 KiB
Go
// Code generated by "stringer -linecomment -type WeaponClass -output weapon_class_string.go"; DO NOT EDIT.
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package d2enum
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[WeaponClassNone-0]
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_ = x[WeaponClassHandToHand-1]
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_ = x[WeaponClassBow-2]
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_ = x[WeaponClassOneHandSwing-3]
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_ = x[WeaponClassOneHandThrust-4]
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_ = x[WeaponClassStaff-5]
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_ = x[WeaponClassTwoHandSwing-6]
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_ = x[WeaponClassTwoHandThrust-7]
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_ = x[WeaponClassCrossbow-8]
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_ = x[WeaponClassLeftJabRightSwing-9]
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_ = x[WeaponClassLeftJabRightThrust-10]
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_ = x[WeaponClassLeftSwingRightSwing-11]
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_ = x[WeaponClassLeftSwingRightThrust-12]
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_ = x[WeaponClassOneHandToHand-13]
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_ = x[WeaponClassTwoHandToHand-14]
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}
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const _WeaponClass_name = "hthbow1hs1htstf2hs2htxbw1js1jt1ss1stht1ht2"
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var _WeaponClass_index = [...]uint8{0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42}
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func (i WeaponClass) String() string {
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if i < 0 || i >= WeaponClass(len(_WeaponClass_index)-1) {
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return "WeaponClass(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _WeaponClass_name[_WeaponClass_index[i]:_WeaponClass_index[i+1]]
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}
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