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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-02 03:35:23 +00:00
OpenDiablo2/OpenDiablo2.Common/Models/MPQWavCompression.cs
2018-11-22 00:18:42 -05:00

126 lines
4.6 KiB
C#

using System.IO;
namespace OpenDiablo2.Common.Models
{
/// <summary>
/// An IMA ADPCM decompress for Mpq files
/// </summary>
internal static class MpqWavCompression
{
private static readonly int[] sLookup =
{
0x0007, 0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E,
0x0010, 0x0011, 0x0013, 0x0015, 0x0017, 0x0019, 0x001C, 0x001F,
0x0022, 0x0025, 0x0029, 0x002D, 0x0032, 0x0037, 0x003C, 0x0042,
0x0049, 0x0050, 0x0058, 0x0061, 0x006B, 0x0076, 0x0082, 0x008F,
0x009D, 0x00AD, 0x00BE, 0x00D1, 0x00E6, 0x00FD, 0x0117, 0x0133,
0x0151, 0x0173, 0x0198, 0x01C1, 0x01EE, 0x0220, 0x0256, 0x0292,
0x02D4, 0x031C, 0x036C, 0x03C3, 0x0424, 0x048E, 0x0502, 0x0583,
0x0610, 0x06AB, 0x0756, 0x0812, 0x08E0, 0x09C3, 0x0ABD, 0x0BD0,
0x0CFF, 0x0E4C, 0x0FBA, 0x114C, 0x1307, 0x14EE, 0x1706, 0x1954,
0x1BDC, 0x1EA5, 0x21B6, 0x2515, 0x28CA, 0x2CDF, 0x315B, 0x364B,
0x3BB9, 0x41B2, 0x4844, 0x4F7E, 0x5771, 0x602F, 0x69CE, 0x7462,
0x7FFF
};
private static readonly int[] sLookup2 =
{
-1, 0, -1, 4, -1, 2, -1, 6,
-1, 1, -1, 5, -1, 3, -1, 7,
-1, 1, -1, 5, -1, 3, -1, 7,
-1, 2, -1, 4, -1, 6, -1, 8
};
public static byte[] Decompress(Stream data, int channelCount)
{
int[] Array1 = new int[] { 0x2c, 0x2c };
int[] Array2 = new int[channelCount];
BinaryReader input = new BinaryReader(data);
MemoryStream outputstream = new MemoryStream();
BinaryWriter output = new BinaryWriter(outputstream);
input.ReadByte();
byte shift = input.ReadByte();
for (int i = 0; i < channelCount; i++)
{
short temp = input.ReadInt16();
Array2[i] = temp;
output.Write(temp);
}
int channel = channelCount - 1;
while (data.Position < data.Length)
{
byte value = input.ReadByte();
if (channelCount == 2) channel = 1 - channel;
if ((value & 0x80) != 0)
{
switch (value & 0x7f)
{
case 0:
if (Array1[channel] != 0) Array1[channel]--;
output.Write((short)Array2[channel]);
break;
case 1:
Array1[channel] += 8;
if (Array1[channel] > 0x58) Array1[channel] = 0x58;
if (channelCount == 2) channel = 1 - channel;
break;
case 2:
break;
default:
Array1[channel] -= 8;
if (Array1[channel] < 0) Array1[channel] = 0;
if (channelCount == 2) channel = 1 - channel;
break;
}
}
else
{
int temp1 = sLookup[Array1[channel]];
int temp2 = temp1 >> shift;
if ((value & 1) != 0)
temp2 += (temp1 >> 0);
if ((value & 2) != 0)
temp2 += (temp1 >> 1);
if ((value & 4) != 0)
temp2 += (temp1 >> 2);
if ((value & 8) != 0)
temp2 += (temp1 >> 3);
if ((value & 0x10) != 0)
temp2 += (temp1 >> 4);
if ((value & 0x20) != 0)
temp2 += (temp1 >> 5);
int temp3 = Array2[channel];
if ((value & 0x40) != 0)
{
temp3 -= temp2;
if (temp3 <= short.MinValue) temp3 = short.MinValue;
}
else
{
temp3 += temp2;
if (temp3 >= short.MaxValue) temp3 = short.MaxValue;
}
Array2[channel] = temp3;
output.Write((short)temp3);
Array1[channel] += sLookup2[value & 0x1f];
if (Array1[channel] < 0)
Array1[channel] = 0;
else
if (Array1[channel] > 0x58) Array1[channel] = 0x58;
}
}
return outputstream.ToArray();
}
}
}