mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-27 21:56:19 -04:00
105 lines
2.0 KiB
Go
105 lines
2.0 KiB
Go
package d2gui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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)
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type Sprite struct {
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x int
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y int
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segmentsX int
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segmentsY int
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frameOffset int
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visible bool
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animation *d2asset.Animation
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}
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func CreateSprite(imagePath, palettePath string) (*Sprite, error) {
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animation, err := d2asset.LoadAnimation(imagePath, palettePath)
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if err != nil {
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return nil, err
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}
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sprite := &Sprite{
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animation: animation,
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visible: true,
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}
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return sprite, nil
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}
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func (s *Sprite) SetSegmented(segmentsX, segmentsY, frameOffset int) {
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s.segmentsX = segmentsX
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s.segmentsY = segmentsY
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s.frameOffset = frameOffset
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}
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func (s *Sprite) SetPosition(x, y int) {
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s.x = x
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s.y = y
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}
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func (s *Sprite) Show() {
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s.visible = true
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}
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func (s *Sprite) Hide() {
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s.visible = false
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}
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func (s *Sprite) getPosition() (int, int) {
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return s.x, s.y
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}
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func (s *Sprite) getSize() (int, int) {
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return s.animation.GetCurrentFrameSize()
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}
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func (s *Sprite) render(target d2render.Surface) error {
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if !s.visible {
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return nil
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}
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_, height := s.animation.GetCurrentFrameSize()
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target.PushTranslation(s.x, s.y-height)
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defer target.Pop()
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if s.segmentsX == 0 && s.segmentsY == 0 {
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return s.animation.Render(target)
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}
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var currentY int
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for y := 0; y < s.segmentsY; y++ {
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var currentX int
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var maxHeight int
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for x := 0; x < s.segmentsX; x++ {
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if err := s.animation.SetCurrentFrame(x + y*s.segmentsX + s.frameOffset*s.segmentsX*s.segmentsY); err != nil {
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return err
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}
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target.PushTranslation(s.x+currentX, s.y+currentY)
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err := s.animation.Render(target)
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target.Pop()
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if err != nil {
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return err
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}
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width, height := s.animation.GetCurrentFrameSize()
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maxHeight = d2common.MaxInt(maxHeight, height)
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currentX += width
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}
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currentY += maxHeight
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}
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return nil
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}
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func (s *Sprite) advance(elapsed float64) error {
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return s.animation.Advance(elapsed)
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}
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