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OpenDiablo2/d2core/d2gui/sprite.go
2020-02-08 21:02:37 -05:00

105 lines
2.0 KiB
Go

package d2gui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
type Sprite struct {
x int
y int
segmentsX int
segmentsY int
frameOffset int
visible bool
animation *d2asset.Animation
}
func CreateSprite(imagePath, palettePath string) (*Sprite, error) {
animation, err := d2asset.LoadAnimation(imagePath, palettePath)
if err != nil {
return nil, err
}
sprite := &Sprite{
animation: animation,
visible: true,
}
return sprite, nil
}
func (s *Sprite) SetSegmented(segmentsX, segmentsY, frameOffset int) {
s.segmentsX = segmentsX
s.segmentsY = segmentsY
s.frameOffset = frameOffset
}
func (s *Sprite) SetPosition(x, y int) {
s.x = x
s.y = y
}
func (s *Sprite) Show() {
s.visible = true
}
func (s *Sprite) Hide() {
s.visible = false
}
func (s *Sprite) getPosition() (int, int) {
return s.x, s.y
}
func (s *Sprite) getSize() (int, int) {
return s.animation.GetCurrentFrameSize()
}
func (s *Sprite) render(target d2render.Surface) error {
if !s.visible {
return nil
}
_, height := s.animation.GetCurrentFrameSize()
target.PushTranslation(s.x, s.y-height)
defer target.Pop()
if s.segmentsX == 0 && s.segmentsY == 0 {
return s.animation.Render(target)
}
var currentY int
for y := 0; y < s.segmentsY; y++ {
var currentX int
var maxHeight int
for x := 0; x < s.segmentsX; x++ {
if err := s.animation.SetCurrentFrame(x + y*s.segmentsX + s.frameOffset*s.segmentsX*s.segmentsY); err != nil {
return err
}
target.PushTranslation(s.x+currentX, s.y+currentY)
err := s.animation.Render(target)
target.Pop()
if err != nil {
return err
}
width, height := s.animation.GetCurrentFrameSize()
maxHeight = d2common.MaxInt(maxHeight, height)
currentX += width
}
currentY += maxHeight
}
return nil
}
func (s *Sprite) advance(elapsed float64) error {
return s.animation.Advance(elapsed)
}